Microsoft XNA is a freeware set of tools with a managed runtime environment that Microsoft developed to facilitate video game development.
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Microsoft XNA is a freeware set of tools with a managed runtime environment that Microsoft developed to facilitate video game development.
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The Microsoft XNA toolset was announced on March 24, 2004, at the Game Developers Conference in San Jose, California.
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NET analog to Microsoft XNA's better known game development system, DirectX, but it is aimed at developers primarily interested in writing lightweight games.
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Since Microsoft XNA games are written for the runtime, they can run on any platform that supports the Microsoft XNA Framework with minimal or no modification.
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The Microsoft XNA Framework provides support for both 2D and 3D game creation and allows use of the Xbox 360 controllers and vibrations.
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Microsoft XNA Build is a set of game asset pipeline management tools, which help by defining, maintaining, debugging, and optimizing the game asset pipeline of individual game development efforts.
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Microsoft XNA Build helps identify the pipeline dependencies, and provides API access to enable further processing of the dependency data.
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Microsoft XNA Game Studio is a programming environment for development of games.
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Microsoft XNA Framework Content Pipeline is a set of tools that allows Visual Studio and Microsoft XNA Studio to act "as the key design point around organizing and consuming 3D content".
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Microsoft XNA originally planned to take an additional percentage of revenue if they provided additional marketing for a game, but this policy was rescinded in March 2009, leaving the flat rate intact regardless of promotion.
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Microsoft XNA distributed a free year premium App Hub subscription for educational establishments through their DreamSpark program and MSDNAA.
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Microsoft XNA was formed to port Microsoft XNA to the open source and cross-platform Mono framework.
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Project called ANX is available which implements its own version of Microsoft XNA using the SharpDX stack; support for Linux, macOS and the PlayStation Vita is in progress as well.
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