33 Facts About Nintendo Entertainment System

1.

Nintendo Entertainment System is an 8-bit third-generation home video game console produced by Nintendo.

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2.

Nintendo Entertainment System released several add-ons, such as a light gun for shooting games.

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3.

Nintendo Entertainment System became a major success in North American arcades, becoming the highest-grossing arcade machine of 1985 in the United States.

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4.

At June 1985's Consumer Electronics Show, Nintendo Entertainment System unveiled the American version of its Famicom, with a new case redesigned by Lance Barr and featuring a "zero insertion force" cartridge slot.

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5.

Additionally, Uemura explained that Nintendo Entertainment System developers had feared that the console's electronics might face electrostatic hazards in dry American states such as Arizona and Texas, and a front-loading design would be safer if children handled the console carelessly.

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6.

Nintendo Entertainment System released 17 launch games: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan's Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Super Mario Bros.

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7.

Nintendo Entertainment System's launch represented not only a new product, but a reframing of the severely damaged home video game market in North America.

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8.

The initial seal states, "This seal is your assurance that Nintendo Entertainment System has approved and guaranteed the quality of this product".

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9.

On May 30,2003, Nintendo announced the discontinuation of the Famicom in September alongside the Super Famicom and the disk rewriting services for the Famicom Disk System.

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10.

Nintendo Entertainment System offered repair service for the Famicom in Japan until 2007, when it was discontinued due to a shortage of available parts.

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11.

Nintendo Entertainment System wanted to distinguish its product from those of competitors and to avoid the generally poor reputation that game consoles had acquired following the video game crash of 1983.

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12.

In 1989, Nintendo Entertainment System released an official NES Cleaning Kit to help users clean malfunctioning cartridges and consoles.

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13.

Nintendo Entertainment System tried to promote its "Seal of Quality" in these regions to identify licensed games to combat bootlegs, but bootleg Famicom games continued to be produced even after Nintendo Entertainment System moved production onto the Super Famicom, effectively extending the lifetime of the Famicom.

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14.

Nintendo Entertainment System has mimicked the look of the controller in several other products, from promotional merchandise to limited edition versions of the Game Boy Advance.

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15.

Partnering with Mitsumi to develop a floppy disk add-on for the Famicom based on the latter's Quick Disk format, Nintendo officially released it as the Family Computer Disk System in Japan on February 21,1986, at a retail price of ¥15,000.

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16.

Nintendo Entertainment System set up "Disk Fax" kiosks for players to submit their high scores on special blue disks for contests and rankings, predating the online leaderboard by several years.

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17.

In 1991, Nintendo Entertainment System provided an add-on called the "Super NES Counter Tester" that tests Super NES components and games.

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18.

Nintendo Entertainment System produced yellow-plastic carts for internal use at Nintendo Entertainment System Service Centers, although these "test carts" were never made available for purchase.

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19.

Unlike Atari, which never actively pursued third-party developers, Nintendo Entertainment System had anticipated and encouraged the involvement of third-party software developers, though strictly on Nintendo Entertainment System's terms.

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20.

Nintendo Entertainment System found success with Japanese arcade manufacturers such as Konami, Capcom, Taito and Namco, which signed on as third-party developers.

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21.

Nintendo Entertainment System was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988.

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22.

Nintendo Entertainment System's intention was to reserve a large part of NES game revenue for itself.

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23.

Nintendo Entertainment System required that it be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced.

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24.

Nintendo Entertainment System was accused of antitrust violations because of the strict licensing requirements.

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25.

GameSpy remarked that Nintendo Entertainment System's punishment was particularly weak giving the case's findings, although it has been speculated that the FTC did not want to damage the video game industry in the United States.

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26.

Companies that refused to pay the licensing fee or were rejected by Nintendo found ways to circumvent the console's authentication system.

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27.

Nintendo Entertainment System attempted to reverse engineer the lockout chip to develop its own "Rabbit" chip.

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28.

Nintendo Entertainment System received no profit from the practice beyond the initial cost of their game, and unlike movie rentals, a newly released game could hit store shelves and be available for rent on the same day.

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29.

Nintendo Entertainment System took steps to stop game rentals, but did not take any formal legal action until Blockbuster Video began to make game rentals a large-scale service.

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30.

Nintendo Entertainment System claimed that allowing customers to rent games would significantly hurt sales and drive up the cost of games.

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31.

Nintendo Entertainment System lost the lawsuit, but did win on a claim of copyright infringement.

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32.

Nintendo Entertainment System produced new Famicom units in Japan until September 25,2003, and continued to repair Famicom consoles until October 31,2007, attributing the discontinuation of support to insufficient supplies of parts.

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33.

However, Nintendo Entertainment System announced in September 2017 that the NES Classic Mini would return to production on June 29,2018, only to be discontinued again permanently by December of that year.

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