18 Facts About Online games

1.

Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games.

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2.

Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games.

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3.

Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function.

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4.

Many online games create their own online communities, while other games, especially social games, integrate the players' existing real-life communities.

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5.

Some online games can receive a massive influx of popularity due to many well-known Twitch streamers and YouTubers playing them.

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6.

Online games gaming has drastically increased the scope and size of video game culture.

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7.

Online games have attracted players from a variety of ages, nationalities, and occupations.

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8.

Many video games have inspired internet memes and achieved a very large following online.

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9.

Commercial games followed in the next decade, with Islands of Kesmai, the first commercial online role-playing game, debuting in 1984, as well as more graphical games, such as the MSX LINKS action games in 1986, the flight simulator Air Warrior in 1987, and the Famicom Modem's online Go game in 1987.

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10.

Simple single player Online games were made that could be played using a web browser.

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11.

Many Java or Flash Online games were shared on various different websites, bringing them to wide audiences.

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12.

Browser-based pet games are popular among the younger generation of online gamers.

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13.

Since Doom, many first-person shooter games contain online components to allow deathmatch or arena style play.

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14.

Early real-time strategy Online games often allowed multiplayer play over a modem or local network.

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15.

Massively multiplayer online games were made possible with the growth of broadband Internet access in many developed countries, using the Internet to allow hundreds of thousands of players to play the same game together.

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16.

Specific subgenre of strategy video games referred to as multiplayer online battle arena gained popularity in the 2010s as a form of electronic sports, encompassing games such as the Defense of the Ancients mod for Warcraft III, League of Legends, Dota 2, Smite, and Heroes of the Storm.

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17.

Some explicit online games can be rated "AO", identifying games that have content suitable for only adults over the age of 18.

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18.

Furthermore, online games must carry an ESRB notice that warns that any "online interactions are not rated by the ESRB".

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