On December 5,2016, OpenAI released "Universe", a software platform for measuring and training an AI's general intelligence across the world's supply of games, websites and other applications.
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On December 5,2016, OpenAI released "Universe", a software platform for measuring and training an AI's general intelligence across the world's supply of games, websites and other applications.
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OpenAI distributed equity to its employees and partnered with Microsoft Corporation, who announced an investment package of US$1 billion into the company.
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OpenAI then announced its intention to commercially license its technologies, with Microsoft as its preferred partner.
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In June 2019, OpenAI LP raised a billion dollars from Microsoft, a sum which OpenAI plans to have spent "within five years, and possibly much faster".
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In 2018, OpenAI launched the Debate Game, which teaches machines to debate toy problems in front of a human judge.
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OpenAI tackled the object orientation problem by using domain randomization, a simulation approach which exposes the learner to a variety of experiences rather than trying to fit to reality.
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In 2018, OpenAI showed that the system was able to manipulate a cube and an octagonal prism.
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OpenAI solved this by improving the robustness of Dactyl to perturbations; they employed a technique called Automatic Domain Randomization, a simulation approach where progressively more difficult environments are endlessly generated.
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In November 2019, OpenAI released the complete version of the GPT-2 language model.
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OpenAI stated that full version of GPT-3 contains 175 billion parameters, two orders of magnitude larger than the 1.
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OpenAI cautioned that such scaling up of language models could be approaching or encountering the fundamental capability limitations of predictive language models.
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OpenAI's MuseNet is a deep neural net trained to predict subsequent musical notes in MIDI music files.
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OpenAI's Jukebox is an open-sourced algorithm to generate music with vocals.
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In March 2021 OpenAI released a paper, titled Multimodal Neurons in Artificial Neural Networks, where they showed detailed analysis of CLIP models and their vulnerabilities.
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OpenAI Microscope is a collection of visualizations of every significant layer and neuron of eight different neural network models which are often studied in interpretability.
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OpenAI Five is the name of a team of five OpenAI-curated bots that are used in the competitive five-on-five video game Dota 2, who learn to play against human players at a high skill level entirely through trial-and-error algorithms.
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At The International 2018, OpenAI Five played in two exhibition matches against professional players, but ended up losing both games.
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