PC-9800 series, commonly shortened to PC-98 or 98, is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000.
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PC-9800 series, commonly shortened to PC-98 or 98, is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000.
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PC-98 was initially released as a business-oriented personal computer which had backward compatibility with the successful PC-8800 series.
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The PC-98 is a non-IBM compatible x86-based computer, thus it can run a localized version of MS-DOS and Microsoft Windows.
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The PC-98 adopted non-proprietary parts developed for IBM clones to reduce manufacturing costs.
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In 1997, NEC abandoned compatibility with the PC-98 and released the PC98-NX series based on the PC System Design Guide.
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NEC understood, despite difficulties, that the PC-98 needed a new custom chipset to make the motherboard smaller.
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The status of the PC-98 series is not based on its hardware feature or the number of softwares and peripherals, but its strength in promotion, parts procurement and faith in the NEC brand.
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The PC-9821Xf introduced in 1994 shipped with C-bus slots and PCI slots on the motherboard, replacing the proprietary local bus slot.
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The PC-9821Af introduced in 1993 shipped with standard 72-pin SIMMs, broke the 14.
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Standard PC-98 has two µPD7220 display controllers with 12 KB and 256 KB of video RAMs respectively.
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PC-98 was primarily used for businesses and industry in Japan from 1980s to mid-1990s.
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Ichitaro, a Japanese word processor for the PC-98 and considered one of its killer applications, was released in 1985 and ported to other machines in 1987.
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PC-98 had many game titles designed for it, many of which made creative use of the system's limitations to great commercial success.
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Yoshihiko Hyodo, a programmer who developed the text editor VZ Editor, said two advantages that the PC-98 had were its kanji character memory and non-interlaced monitor.
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The basic hardware of PC-98 was similar to the IBM PC, though it was not IBM compatible.
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PC-98 felt the PC-98 was an "ordinary" 16-bit personal computer, but it had plenty of games because it did not deny the playability.
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PC-98 concluded that the actual value of personal computers must be found by not sellers but consumers.
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Software companies that developed games for the PC-98 immediately expanded the video game business on the Famicom platform.
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PC-98 believed most programmers learned computer programming on the PC-98 at that time.
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