Some racing simulators are customizable, as game fans have decoded the tracks, cars, and executable files.
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Some racing simulators are customizable, as game fans have decoded the tracks, cars, and executable files.
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One of the last successful electro-mechanical arcade games was F-1, a racing game developed and released by Namco in 1976, and distributed in North America by Atari the same year.
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The Racing game featured a three-dimensional perspective view, as well as haptic feedback, which caused the motorcycle handlebars to vibrate during a collision with another vehicle.
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Pole Position was the first video game to be based on a real racing circuit, and the first with a qualifying lap, where the player needs to complete a time trial before they can compete in Grand Prix races.
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The Racing game offered an unofficial recreation of British Formula 3.
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The Racing game has up to five endings depending on the route taken, and each one was an ending sequence rather than a simple "Congratulations" as was common in Racing game endings at the time.
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The game is generally regarded as the first true auto racing simulation on a personal computer.
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In 1996, Nintendo created a 3D Racing game called Mario Kart 64, a sequel to Super Mario Kart and has an action so that Lakitu needs to either reverse, rev up your engines to Rocket Start, or rescue players.
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In 2000, Angel Studios introduced the first free-roaming, or the former "free form", racing game on video game consoles and handheld game consoles with Midnight Club: Street Racing which released on the PlayStation 2 and Game Boy Advance.
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