15 Facts About Skin gambling

1.

In video games, skin gambling is the use of virtual goods, often cosmetic in-game items such as "skins", as virtual currency to bet on the outcome of professional matches or on other games of chance.

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2.

The exact monetary values processed by these skin gambling sites are difficult to measure because of the opaqueness of the ownership.

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3.

The effect of Global Offensive gambling is estimated by Esports Betting Report as an "eight figure" number that feeds the overall area of professional esports as the result of viewership and promotions related to the skin gambling.

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4.

Similar black markets and Skin gambling sites exist for games in the FIFA series by Electronic Arts, starting with the FIFA Ultimate Team feature in FIFA 2013, in which players would use virtual coins, purchased with real-world funds, to create a team based on real-world FIFA players.

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5.

CCP discovered that alongside these casinos there was virtual-item Skin gambling that involved real-world finances, practices that were against the game's terms of service.

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6.

In October 2016, in anticipation of making Eve free-to-play, CCP altered its end-user license agreement terms to disallow any type of Skin gambling using in-game assets, and later banned the accounts of those involved in the Skin gambling scheme, effectively seizing in-game currency, estimated to be worth $620,000 in real monetary value.

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7.

Skin gambling contributed greatly to the success of Global Offensive as an esport, but some argued that it needed to be regulated to avoid legal and ethical issues.

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8.

Justin Carlson, the creator of skin-selling online marketplace website SkinXchange, said underage gambling is a huge issue, and that there were "countless times" when he has called parents to tell them that their children had used their credit cards to buy items.

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9.

Some sites are located in countries that do not have restrictions on Skin gambling, putting them outside of law enforcement in some countries.

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10.

The Federal Trade Commission is evaluating whether some of the Global Offensive players that have promoted these Skin gambling sites have violated appropriate disclosure rules the commission has not yet issued a formal statement regarding their investigation.

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11.

Under this proposed law, such games would be regulated under Skin gambling laws, requiring them to carry clear warning labels and to enforce age requirements to play.

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12.

The presiding judge in the first case ruled in favor of the defendants' motion to vacate this aspect of the case in October 2016, stating that "Skin gambling losses are not sufficient injury to business or property for RICO standing".

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13.

On July 20,2016, Valve followed by issuing several cease and desist letters to 23 sites they believed involved in skin gambling that were inappropriately using their services, giving them ten days to discontinue use of the Steamworks API.

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14.

However, the site announced the following month that they were shutting down all virtual item Skin gambling, offering users an opportunity to recover their virtual items, while shifting to a general eSports entertainment website.

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15.

Further, the newer skin gambling sites have kept low profiles, making skin gambling more of an underground economy that is more difficult to track.

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