Splash Damage was formed in May or June 2001 by the creators of mods such as Quake 3 Fortress, who was then joined by a number of modders from the Team Fortress and Quake 3 modding scene.
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Splash Damage was formed in May or June 2001 by the creators of mods such as Quake 3 Fortress, who was then joined by a number of modders from the Team Fortress and Quake 3 modding scene.
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Splash Damage staff worked to produce and present over 150 TV shows based on Quake III Arena Capture the Flag, creating editing tools and virtual cameras, and editing in-game footage.
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In March 2002, Splash Damage partnered with Games Domain to produce a number of multiplayer maps for their online gaming service.
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Splash Damage grew from seven people on the team at the start team to thirty by the end of the project, in part due to the challenge of creating brand new assets rather than using existing ones on previous titles.
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In 2008, Splash Damage announced they would be partnering with Bethesda Softworks on an unannounced title.
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In 2012, Splash Damage launched a publishing division called Warchest and a back-end technology business called Fireteam.
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On 18 October 2018 Splash Damage announced they were ending all live developments and updates on the game, but removed all monetization and made the game completely free to play.
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In 2019, Splash Damage provided similar development help for Gears 5, working on level design and art for various multiplayer modes including Versus and Escape; a mode new to the Gears franchise.
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Also in 2019, Splash Damage worked on another Microsoft title: Halo: The Master Chief Collection, in partnership with 343 Industries.
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Splash Damage was involved in porting the title to PC, and this version of the title released on 3 December 2019.
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In March 2020, Splash Damage announced a new partnership, this time with Google Stadia.
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On 13 October 2021 Splash Damage announced that they are working on a “brand new game in an original sci-fi universe”.
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