35 Facts About Google Stadia

1.

In December 2020, Google released an iOS browser-based progressive web application for Stadia, enabling gameplay in the Safari browser.

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2.

Google Stadia is capable of streaming video games to players at up to 4K resolution at 60 frames per second with support for high-dynamic-range via the company's numerous data centers.

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3.

Google Stadia is integrated with YouTube, and its "state share" feature allows players to launch a supported game from a save state shared by another player via permalink.

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4.

Google Stadia initially received a mixed reception from reviewers, with most criticism headed towards its content library and lack of promised features.

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5.

Google Stadia initially intended to develop in-house games in addition to other third-party titles, but began scaling back on these plans in February 2021 by shutting down its studios.

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6.

Google Stadia is a cloud gaming service, and only requires the device to have an Internet connection and either Chromium support or a dedicated application.

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7.

Google Stadia is exploring further ways to reduce latency, using an idea called "negative latency" which involves prediction of user input through various means so that any apparent network lag between controller and game response is minimized.

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8.

Google Stadia offers two tiers of service, a free level and a monthly subscription Google Stadia Pro level.

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9.

Google Stadia requires users to purchase games to use on the service, though it offers a selection of fully free-to-play titles.

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10.

At the time of the platform's full reveal in June 2019, Google announced that Gylt by Tequila Works and Get Packed by Moonshine Studios would be timed exclusives to Stadia.

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11.

In January 2020, Google announced that it planned to release over 120 games for Stadia during that year, of which 10 were timed-exclusives set to release in the first half of the year.

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12.

In December 2020, Ubisoft's gaming subscription, Ubisoft+ arrived on Google Stadia letting users play all Ubisoft games available on Google Stadia through the subscription.

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13.

Google Stadia is built on Debian Linux servers and Vulkan is their graphics API.

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14.

At the Consumer Electronic Show 2021, Google announced that several upcoming LG smart televisions will include a Stadia Smart TV app.

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15.

Project Stream was Google Stadia's first announced sign of interest in video gaming products.

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16.

Google Stadia had previously been rumored as working on a service called Project Yeti since at least 2016.

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17.

Google Stadia had hired gaming industry executive Phil Harrison and was seen recruiting developers during industry events in 2018.

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18.

Google Stadia announced the service in October 2018 and soon after, opened invitations to beta testers with access to Assassin's Creed Odyssey.

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19.

Alongside Stadia, Google established the Stadia Games and Entertainment division in March 2019, with industry veteran Jade Raymond as its head.

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20.

Reports from Bloomberg News and Wired, based on information from those that worked on Stadia, said that the concept of game development within Google was an unusual concept in contrast to building out the technology to operate Stadia, and never had the full support of the company.

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21.

Further, under Harrison's leadership, Google Stadia had spent millions of dollars to get major titles on the service like Red Dead Redemption 2 as well as drawing in Jade Raymond to develop exclusive content for Google Stadia.

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22.

The founders of Typhoon Studio agreed that Google Stadia did not have either the financial or corporate backing to bring the "level of investment required to reach scale" expected for high-end game development, with Google Stadia seeing that area as too much of a risk.

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23.

In May 2021, at least six lead people for Stadia left Google, including John Justice, the vice-president of Stadia for Google, Sebastien Puel, Stadia's general manager, and Corey May, Stadia's head of creative services and publishing, the latter two joining Raymond at her new studio, further putting the viability of the platform in question.

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24.

Google stated in wake of these events that Stadia is "alive and well" with significant plans for expansion in 2021.

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25.

Additionally, Google Stadia will contribute the first month of a new Google Stadia Pro membership to any developer who draws a new user to the service through affliate links on their game pages.

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26.

That same day, Google announced on its Twitter that Stadia will have 100 more games coming to the platform in 2022 and that they are working on new features not yet announced.

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27.

The technology behind Stadia will be utilized in other parts of Google, including with its partners.

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28.

In March 2020, Google sent promotional emails to owners of Chromecast Ultra devices offering three months of Stadia Pro at no cost for redemption.

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29.

The following month, while many people were quarantining at home during the COVID-19 pandemic, Google launched a free version of Stadia, making it available to anyone in eligible countries with a valid Google account.

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30.

In November 2020, Google Stadia ran two promotions through which they gave away complimentary "Premiere Edition" bundles.

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31.

In March 2021, Google announced a Stadia promotion in anticipation for the release of Resident Evil Village.

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32.

In December 2020, Google Stadia expanded to eight new European markets: Austria, Czechia, Hungary, Poland, Portugal, Romania, Slovakia and Switzerland.

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33.

Google Stadia received mixed reviews upon its release according to review aggregator Metacritic.

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34.

Towards the end of January 2020, Stadia users expressed concern about Google's non-communicative stance on Stadia, outside of its monthly free game additions; these users were concerned about planned features that were to be available in the next few months from Google's initial timeline but yet have been discussed further, such as 4K streaming resolution support.

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35.

Players who ran the game through Google Stadia saw far fewer instances of crashes and an overall smoother experience.

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