13 Facts About StarCraft II

1.

StarCraft II is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful StarCraft video game released in 1998.

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2.

Story of StarCraft II continues on the story of the original StarCraft releases, dealing with the races of StarCraft and characters of StarCraft.

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3.

Originally envisioned as a single game, StarCraft II was split into three parts during development, one for focusing on each race.

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4.

StarCraft II: Heart of the Swarm is an expansion pack to StarCraft II: Wings of Liberty and was released on March 12,2013.

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5.

StarCraft II: Legacy of the Void is a stand-alone game in which new units are added to all three races as well as changing existing units, and makes groundbreaking changes to the economy-aspect of the game.

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6.

The story of StarCraft II is concluded by following the Protoss Race in their quest to reclaim their homeworld and for Kerrigan to ultimately slay the greatest threat to the entire universe.

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7.

StarCraft II was announced on May 19,2007, nearly a decade after the original, at the Blizzard Worldwide Invitational in Seoul, South Korea.

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8.

StarCraft II was being developed, under the codename Medusa, for concurrent release on Windows XP, Windows Vista and Mac OS X Blizzard announced a release date for July 27,2010.

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9.

Soundtrack for StarCraft II was provided by Derek Duke, Glenn Stafford, Neal Acree, and Russell Brower.

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10.

Brower, Blizzard's Director of Audio, has suggested that the music of StarCraft II serves two functions: the music heard during gameplay is designed to be unobtrusive in order to allow the player to focus, with only the music that attaches to the cinematic interludes permitted to become more distinctive.

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11.

Brower has pointed out that certain musical themes in StarCraft II become associated with certain characters, a technique borrowed from composers such as John Williams and Richard Wagner.

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12.

Since its release, StarCraft II was played professionally throughout the world, though much like its predecessor StarCraft: Brood War's professional competition, the highest level of play has historically been centered in South Korea.

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13.

In December 2018, DeepMind's StarCraft II bot, called AlphaStar, defeated professional Starcraft II players in the game for the first time.

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