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facts about tim willits.html

19 Facts About Tim Willits

facts about tim willits.html1.

Tim Willits is the former studio director, co-owner, and level designer of id Software.

2.

Tim Willits became a Director of 3D Realms with Saber Interactive's acquisition of the company.

3.

Tim Willits is a computer science and business graduate of the University of Minnesota and a former member of the University of Minnesota Army ROTC program.

4.

Tim Willits was the battalion cadet-command sergeant major during his junior year and attended ROTC Advanced Camp at Fort Lewis, Washington during the summer between his junior and senior years of college.

5.

Tim Willits held the rank of cadet-major during his senior year and was assigned as the battalion training officer.

6.

Tim Willits has stated in numerous interviews that he was inspired to make video games when he downloaded a shareware version of Doom.

7.

Tim Willits played the first room of E1M1, thinking that was the entire demo, then, discovering a door that led the player to the other rooms.

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8.

Tim Willits joined id Software in 1995 after impressing the owners and development team with Doom levels he forged in his spare time and distributed free over the Internet.

9.

Tim Willits was lead designer on Doom 3, and executive producer on Quake 4.

10.

Tim Willits was the creative director on Rage and Quake Live, as well as the game director on the arena shooter, Quake Champions.

11.

Tim Willits was the only id Software employee to attend every single QuakeCon event since its inception in 1996 until his departure from id in 2019, something of which he is proud.

12.

On July 18,2019, Tim Willits announced he would leave id Software after serving for 24 years.

13.

Tim Willits is the chief creative officer at Saber Interactive.

14.

Tim Willits was referenced in the Doom movie as Dr Tim Willits.

15.

Tim Willits received attention in August 2017 for claiming that he created the concept of multiplayer maps during the development of Quake.

16.

In January 2020, Tim Willits was on the Arcade Attack Podcast and clarifies that when he talked about multiplayer-only maps he was specifically talking about Quake, not FPS games in general.

17.

Tim Willits added that Quake was the first FPS game that had dedicated client-server architecture for multiplayer.

18.

Tim Willits was interviewed by Warren Spector in 2007, giving the same account of creating the concept of multiplayer-only maps.

19.

Tim Willits claimed to have created all of Quake's shareware levels; this was disputed by John Romero.