Vulkan API was first announced by the non-profit Khronos Group at GDC 2015.
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Vulkan API was first announced by the non-profit Khronos Group at GDC 2015.
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The Vulkan API was initially referred to as the "next generation OpenGL initiative", or "OpenGL next" by Khronos, but use of those names was discontinued when Vulkan was announced.
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Vulkan API is not backwards compatible with OpenGL, although there are certain projects that implement OpenGL as a layer on top of Vulkan API, such as Google's ANGLE and Mesa's Zink.
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Vulkan API offers lower overhead, more direct control over the GPU, and lower CPU usage.
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Vulkan API offers improved scalability on multi-core CPUs due to the modernized threading architecture.
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At SIGGRAPH 2016, Khronos announced that Vulkan API would be getting support for automatic multi-GPU features, similar to what is offered by Direct3D 12.
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Multi-GPU support included in-Vulkan API removes the need for SLI or Crossfire which requires graphics cards to be of the same model.
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On February 26,2018, Khronos Group announced that the Vulkan API became available to all on macOS and iOS through the MoltenVK library, which enables Vulkan to run on top of Metal.
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