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10 Facts About 3dfx
Towards the end of 1996, the cost of EDO DRAM dropped significantly and 3dfx was able to enter the consumer PC hardware market with aggressive pricing compared to the few previous 3D graphics solutions for computers.
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In 1997, 3dfx was working with entertainment company Sega to develop a new video game console hardware platform.
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However, on July 22, 1997, 3dfx announced that Sega was terminating the development contract.
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STB Systems was one of the larger graphics card manufacturers at the time; the intent was for 3dfx to start manufacturing, marketing, and selling its own graphics cards, rather than functioning only as an OEM supplier.
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STB prior to the 3dfx acquisition approached Nvidia as a potential partner to acquire the company.
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On March 28, 2000, 3dfx bought GigaPixel for US$186 million, in order to help launch its products to market quicker.
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In late 2000, not long after the launch of the Voodoo 4, several of 3dfx's creditors decided to initiate bankruptcy proceedings.
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On December 15, 2000 3dfx apologized to the customers with a final press release.
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In 2003, the source code for 3dfx drivers leaked, resulting in fan-made, updated drivers and further support.
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