Voodoo Graphics stated that Glide's creation was because it found that no existing APIs at the time could fully utilize the chip's capabilities.
| FactSnippet No. 541,383 |
Voodoo Graphics stated that Glide's creation was because it found that no existing APIs at the time could fully utilize the chip's capabilities.
| FactSnippet No. 541,383 |
Voodoo Graphics manufactured only the chips and some reference boards, and initially did not sell any product to consumers; rather, it acted as an OEM supplier for graphics card companies, which designed, manufactured, marketed, and sold their own graphics cards including the Voodoo chipset.
| FactSnippet No. 541,384 |
Rush had the same specifications as Voodoo Graphics, but did not perform as well because the Rush chipset had to share memory bandwidth with the CRTC of the 2D chip.
| FactSnippet No. 541,386 |
Many users even preferred Voodoo Graphics2's dedicated purpose, because they were free to use the quality 2D card of their choice as a result.
| FactSnippet No. 541,387 |
Voodoo Graphics2 introduced Scan-Line Interleave, in which two Voodoo Graphics2 boards were connected together, each drawing half the scan lines of the screen.
| FactSnippet No. 541,388 |
Acquisition of STB was one of the main contributors to 3dfx's downfall; the Voodoo Graphics 3 became the first 3dfx chip to be developed in-house rather than by third-party manufacturers, which were a significant source of revenue for the company.
| FactSnippet No. 541,390 |
Originally, this was just a Voodoo Graphics3 modified to support newer technologies and higher clock speeds, with performance estimated to be around the level of the RIVA TNT2.
| FactSnippet No. 541,392 |
Voodoo Graphics 4 was beaten in almost all areas by the GeForce 2 MX—a low-cost board sold mostly as an OEM part for computer manufacturers—and the Radeon VE.
| FactSnippet No. 541,393 |