13 Facts About 64DD

1.

Plugging into the extension port on the underside of the console, the 64DD allows the Nintendo 64 to use proprietary 64MB magnetic disks for expanded and rewritable data storage, a real-time clock for persistent game world design, and a standard font and audio library for further storage efficiency.

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2.

Several third party game developers were developing prominent online gaming features based on 64DD, including Ocean's Mission: Impossible deathmatches and Seta's competitive four-player Ultimate War and online racing game.

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3.

Much of the gaming press said the 64DD reveal at Shoshinkai 1996 was not as significant as Nintendo had promised, leaving the public still unaware of the system's software lineup, practical capabilities, and release date.

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4.

Also at the show, Nintendo confirmed that the 64DD would have Internet capability, and Nintendo's main game designer, Shigeru Miyamoto, speculated that its launch games could be SimCity 64, Mario Artist, Pocket Monsters, and Mother 3.

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5.

Certainly [64DD] hasn't been sidelined, it's still in the starting gate.

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6.

Nintendo's 64DD booth demonstrated eight launch games, including DT Bloodmasters with a data transfer cable from Game Boy Color to 64DD.

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7.

Only ten 64DD disks were ever released, including three third-party games and one Internet application suite.

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8.

The dual storage strategy of the Nintendo 64 plus the 64DD combines the traditional high speed cartridges, which are low-capacity, non-writable, and expensive but very fast along with the introduction of proprietary mass storage disks, which are large-capacity, rewritable, and cheap but only moderately fast.

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9.

The 64DD is packaged with the 4MB RAM Expansion Pak, totaling 8MB.

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10.

Plan was available in two tiers: a purchase plan for users who want to buy only the 64DD to add to their existing Nintendo 64 system, or a lease-to-own plan for those who want both the 64DD and a special edition translucent black Nintendo 64 console.

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11.

Total of ten disks were released for 64DD, which comprise nine games and one dialup utility disk.

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12.

The site says that the 64DD popularity was inherently limited, due in part to its limited release in Japan, a country which had a limited adoption of the Nintendo 64 and of dialup Internet connectivity.

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13.

In 2018, historian Chris Kohler said that as one of Nintendo's "oddest" products, the 64DD is "now a sought-after collectible and a unique piece of the company's long, long history of bold experimentation".

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