18 Facts About Arthur Samuel

1.

Arthur Lee Samuel was an American pioneer in the field of computer gaming and artificial intelligence.

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2.

Arthur Samuel was a senior member in the TeX community who devoted much time giving personal attention to the needs of users and wrote an early TeX manual in 1983.

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3.

Arthur Samuel received a master's degree in Electrical Engineering from MIT in 1926, and taught for two years as instructor.

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4.

Arthur Samuel developed a gas-discharge transmit-receive switch that allowed a single antenna to be used for both transmitting and receiving.

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5.

Arthur Samuel went to IBM in Poughkeepsie, New York, in 1949, where he would conceive and carry out his most successful work.

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6.

Arthur Samuel is credited with one of the first software hash tables, and influencing early research in using transistors for computers at IBM.

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7.

Arthur Samuel's pioneering non-numerical programming helped shape the instruction set of processors, as he was one of the first to work with computers on projects other than computation.

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8.

Arthur Samuel was known for writing articles that made complex subjects easy to understand.

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9.

Arthur Samuel was chosen to write an introduction to one of the earliest journals devoted to computing in 1953.

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10.

In 1966, Arthur Samuel retired from IBM and became a professor at Stanford University, where he worked the remainder of his life.

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11.

Arthur Samuel worked with Donald Knuth on the TeX project, including writing some of the documentation.

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12.

Arthur Samuel continued to write software past his 88th birthday.

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13.

Arthur Samuel is most known within the AI community for his groundbreaking work in computer checkers in 1959, and seminal research on machine learning, beginning in 1949.

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14.

Arthur Samuel graduated from MIT and taught at MIT and UIUC from 1946 to 1949.

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15.

Arthur Samuel believed teaching computers to play games was very fruitful for developing tactics appropriate to general problems, and he chose checkers as it is relatively simple though has a depth of strategy.

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16.

Arthur Samuel designed various mechanisms by which his program could become better.

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17.

Arthur Samuel had it play thousands of games against itself as another way of learning.

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18.

Arthur Samuel continued to work on checkers until the mid-1970s, at which point his program achieved sufficient skill to challenge a respectable amateur.

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