17 Facts About Blast Corps

1.

Blast Corps is an action game developed by Rare and published by Nintendo for the Nintendo 64.

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2.

Blast Corps was released to critical acclaim and received Metacritic's second highest Nintendo 64 game ratings of 1997.

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3.

Blast Corps was among Rare's first games for the Nintendo 64 and led a run of seven critically acclaimed Rare titles for the console.

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4.

Blast Corps credited the team's small size for their easy progression from planning to market.

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5.

Blast Corps had wanted to make a game about destroying buildings for years prior to Blast Corps development.

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6.

Blast Corps was influenced by the 1994 Donkey Kong, in which the player begins each level with all the tools they need to finish but must learn how to use them.

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7.

Blast Corps was inspired by the Super Mario 64 demo at Nintendo's annual trade show in 1995, which introduced him to the 3D analog stick and spurred him to achieve something similar.

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8.

Blast Corps considered the locked camera view restrictive when compared to the unrestricted 3D camera in the game's contemporaries.

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9.

Blast Corps likened the slick vehicle animations and metallic elements to Micro Machines and Rare's R C Pro-Am.

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10.

Blast Corps wrote that the game's 3D programming was errorless, and was particularly pleased about the game's lack of fog, usually used to cover developer limitations.

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11.

Blast Corps praised the range of engine, tire screeching, and crashing sound effects.

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12.

IGN wrote that Blast Corps exemplified qualities of enjoyable Nintendo Entertainment System and arcade games, while EGM considered the game unlike all others.

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13.

Computer and Video Games agreed with a reader that Blast Corps was part of a "Destroy" subgenre including games like Desert Strike, Return Fire, and Body Harvest, and Matt Fox of The Video Games Guide put the game in a lineage with Highway Encounter and Lunar Jetman.

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14.

Blast Corps was selected as Electronic Gaming Monthly May 1997 Game of the Month and an IGN Editors' Choice.

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15.

Steve Ellis, who was a programmer at Rare, thought Blast Corps to be among the company's most underrated games, and though its physics were now dated, he continued to find the game fun enough to revisit regularly.

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16.

Blast Corps was a standout favorite among Rare Replay reviewers.

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17.

Rare's Blast Corps began a run of highly praised Nintendo 64 games, including GoldenEye 007, Banjo-Kazooie, Perfect Dark, and Jet Force Gemini.

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