30 Facts About Rare Replay

1.

Rare Replay is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game.

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2.

Rare Replay incorporated four hardware emulators in the package, and worked with its parent company, Microsoft, to use its then-unannounced Xbox 360 emulation.

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3.

Rare Replay became Rare's first United Kingdom all-formats charts bestseller since Banjo-Kazooie in 1998.

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4.

Rare Replay is a compilation of 30 games developed by Rare and its predecessor, Ultimate Play the Game, over their 30-year history across platforms from the ZX Spectrum to the Xbox 360, up until Rare's Kinect Sports series.

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5.

Rare Replay added an infinite lives cheat setting for some older games and fixed a game-breaking bug in Battletoads.

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6.

Rare Replay uses the prior Xbox 360 ports of Banjo-Kazooie, Banjo-Tooie, and Perfect Dark rather than emulating their originals.

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7.

However, Rare Replay chose to emulate the original Conker's Bad Fur Day rather than using its Xbox remake Conker: Live and Reloaded .

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8.

Rare Replay retains the local and online multiplayer modes of the original games, and includes all of their downloadable content add-ons.

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9.

Bonus feature section, "Rare Replay Revealed", contains over an hour of behind-the-scenes footage focusing on Rare Replay's major and unreleased games.

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10.

Rare Replay worked on The Fast and the Furriest, a spiritual successor to Diddy Kong Racing with vehicle customization and track alterations.

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11.

Rare Replay's other planned intellectual properties included the survival game prototype Sundown and the airplane-based Tailwind.

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12.

Additional "Rare Revealed" featurettes not present in Rare Replay have been released since the game's launch via the company's official YouTube channel.

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13.

Rare Replay was influenced by community requests to bring their classics to Xbox One, and by the Microsoft backward-compatibility team's progress on the feature.

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14.

Rare Replay became part of Rare's plan to simultaneously celebrate its past and introduce its future with a logo redesign, new website, and announcement of their upcoming game, Sea of Thieves.

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15.

Secondarily, Rare Replay considered whether licenses were available and whether a game remained fun and playable by modern standards.

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16.

Rare Replay decided to include the updated Xbox 360 re-releases of Banjo-Kazooie, Banjo-Tooie, and Perfect Dark instead of the Nintendo 64 originals, as the developers realized the various quality-of-life improvements in these remasters were too valuable even to the purists on their staff.

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17.

Several interview segments and "Rare Replay Revealed" videos were omitted from the game due to time and disc space constraints; these were later released via the company's official YouTube channel.

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18.

An additional "Rare Replay Revealed" video focused on the making of GoldenEye 007 was planned, but was left unreleased until being leaked in 2019.

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19.

Unlike the usual product development cycle, which grows a concept into a final product, most of the development work in Rare Replay was in converging 30 games across six platforms onto one disc.

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20.

Rare Replay was announced during the Microsoft press conference at the June 2015 Electronic Entertainment Expo.

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21.

Rare added a tie-in wherein Rare Replay owners unlocked the Battletoads character Rash as a playable character in the 2013 fighting game Killer Instinct during a limited test period prior to the character's public release the following year.

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22.

Rare Replay received "generally favorable" reviews, according to review aggregator Metacritic.

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23.

Rare Replay was the first top-ranked budget game since Wii Fit Plus before it fell to sixth place the next week.

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24.

Rare Replay was the sixth best selling game in North America for August 2015.

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25.

Rare Replay called the stamps the package's "sickest joke" in consideration of Rare's reputation for collectible-heavy games.

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26.

Machkovech found Rare Replay to be as much a "memorial" as an anthology since Rare had become "a shadow of its former self".

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27.

Rare Replay noted how the compilation's final games coincide with the Stamper brothers' exit from the company.

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28.

Reviewers felt that the Stampers, Rare Replay's founders, were a conspicuous absence from the compilation and Jaz Rignall figured that the compilation's stamps feature was a reference to the brothers.

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29.

Kotaku figured that Rare Replay added cheats to make the esoteric and "crushingly tough" Spectrum games tolerable, and the Ars Technica review wished that this "rewind" feature had been extended to the Nintendo 64 games.

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30.

Rare Replay added that the emulated Xbox 360 experience was subpar compared to the unemulated experience.

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