19 Facts About Wii Fit

1.

Wii Fit is an exergaming video game designed by Nintendo's Hiroshi Matsunaga for the Wii home video game console, featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral.

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2.

Wii Fit requires the use of the Wii Balance Board, a unique platform peripheral that the player stands upon during play.

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3.

Wii Fit contains more than 40 activities designed to engage the player in physical exercise, which consist of yoga poses, strength training, aerobics, and balance games.

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4.

Wii Fit allows up to eight different profiles to be registered.

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5.

Yoga and Strength Training activities in Wii Fit provide the player with an on-screen personal trainer who offers direction and evaluation.

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6.

Wii Fit was first revealed as Wii Health Pack by Nintendo's chief game designer Shigeru Miyamoto, during a conference in mid-September 2006.

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7.

Wii Fit found that it had become "fun over time to talk about these things", and as weighing oneself "didn't make much of a game", Nintendo decided to build games around the idea to mesh with the concept.

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8.

Miyamoto revealed that Wii Fit had been developed with a "full-scale" team for a year at the time, and added that there were no plans to integrate WiiConnect24 functionality into the game.

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9.

Wii Fit said there was a possibility to take advantage of WiiConnect24 in the future, such as using the service to keep in contact with a doctor to help with rehabilitation, or with a fitness specialist to help with training exercises.

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10.

Wii Fit was awarded Best Use of the Balance Board by IGN in its 2008 video game awards.

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11.

In May 2010, the AHA endorsed the Wii to encourage sedentary people to take the first step toward fitness.

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12.

Wii Fit debuted in the United States at a suggested retail price of US$89.

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13.

In June 2008, Wii Fit was reported to be selling at an average of $175 per unit on Amazon.

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14.

Wii Fit ultimately received a "Diamond" sales award from the Entertainment and Leisure Software Publishers Association, indicating sales of at least 1 million copies in the United Kingdom.

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15.

Wii Fit has been used for physiotherapy rehabilitation, and gaming rehabilitation and has been adopted by various health clubs around the world.

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16.

Wii Fit has been used for the treatment of balance problems in the elderly.

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17.

Wii Fit participated in four training sessions along with physical therapy.

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18.

Third installment in the series, Wii Fit U, was released for the successor to the Wii, the Wii U While maintaining most of the overall features of its predecessors, the game utilizes the Wii U Gamepad and can sync data with the optional Fit Meter, a pedometer accessory which measures activities such as steps taken and altitude.

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19.

The male and female Wii Fit Trainers are playable characters in Super Smash Bros.

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