Castle Wolfenstein is a 1981 action-adventure game that was developed by Muse Software for the Apple II home computer.
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Castle Wolfenstein is a 1981 action-adventure game that was developed by Muse Software for the Apple II home computer.
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Castle Wolfenstein is a two-dimensional action-adventure game that is played from a top-down perspective using a keyboard, joystick, or paddles.
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Castle Wolfenstein was developed by Silas Warner at Muse Software and the game's cover art was drawn by John Benson.
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Castle Wolfenstein was uninterested in using space as a setting due to his belief that there were so many of them on the market.
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Castle Wolfenstein decided to use the same concept but with Nazi soldiers instead of robots.
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Castle Wolfenstein's idea was to take the basic common concept of an arcade shoot 'em up, where players dodge enemies with the intent of killing them and change the objective to escape the enemy guards and their castle with shooting guards simply a means to an end and not an end in itself.
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Castle Wolfenstein designed the game's architecture using three programs, each of which was on separate floppy disks and later integrated into a single floppy disk.
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Castle Wolfenstein used German phrases such as Achtung, Schweinhund, Halt, and five other German phrases.
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Castle Wolfenstein stated that each room must be loaded from the floppy disk, causing a lag when each room is entered.
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In 1984, Muse Software released a sequel to Castle Wolfenstein titled Beyond Castle Wolfenstein, which has similar graphics and gameplay to its predecessor and contains a number of updates such as the use of a knife, the ability to bribe guards, and a pass system in which guards periodically summon the player character and ask him or her to show the correct pass.
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Castle Wolfenstein directly influenced the game Wolfenstein 3D, which was developed by id Software.
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John Romero stated the original idea was to create a 3D Castle Wolfenstein but did not have the rights to the game during development.
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The original concept of Castle Wolfenstein 3D changed significantly because the developers decided the core of the gameplay would be fast and simple so features such as the ability to drag and loot fallen enemy soldiers were withdrawn.
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Multiple media outlets considered Castle Wolfenstein to be significant in the shaping of stealth games and first-person shooters genre.
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