23 Facts About Chrono Trigger

1.

Chrono Trigger is a 1995 role-playing video game developed and published by Square.

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2.

Chrono Trigger was a critical and commercial success upon release and is frequently cited as one of the greatest video games of all time.

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3.

Chrono Trigger was the second best-selling game of 1995 in Japan, and shipped 2.

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4.

Chrono Trigger gameplay deviates from that of traditional Japanese RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party.

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5.

Chrono Trigger takes place in an Earth-like world, with eras such as the prehistoric age, in which primitive humans and dinosaurs share the earth; the Middle Ages, replete with knights, monsters, and magic; and the post-apocalyptic future, where destitute humans and sentient robots struggle to survive.

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6.

Chrono Trigger is a former squire once known as Glenn, who was turned into an anthropomorphic frog by Magus, who killed his friend Cyrus.

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7.

Chrono Trigger's disrupted spell to summon Lavos creates a temporal distortion that throws Crono and his friends to prehistory.

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8.

Chrono Trigger was conceived in 1992 by Hironobu Sakaguchi, producer and creator of the Final Fantasy series; Yuji Horii, writer, game designer and creator of the Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and creator of the Dragon Ball manga series.

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9.

Chrono Trigger was scored primarily by Yasunori Mitsuda, with contributions from veteran Final Fantasy composer Nobuo Uematsu and one track by Noriko Matsueda.

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10.

Chrono Trigger later attributed this song to an idea he was developing before Chrono Trigger, reflecting that the tune was made in dedication to "a certain person with whom [he] wanted to share a generation".

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11.

Chrono Trigger tried to use leitmotifs of the Chrono Trigger main theme to create a sense of consistency in the soundtrack.

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12.

Chrono Trigger worked with Square Enix to ensure that the music for the Nintendo DS would sound closer to the Super NES version.

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13.

Early alpha versions of Chrono Trigger were demonstrated at the 1994 and 1995 V Jump festivals in Japan.

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14.

Around the game's release, Yuji Horii commented that Chrono Trigger "went beyond [the development team's] expectations", and Hironobu Sakaguchi congratulated the game's graphic artists and field designers.

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15.

Chrono Trigger used a 32-megabit ROM cartridge with battery-backed RAM for saved games, lacking special on-cartridge coprocessors.

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16.

The Japanese release of Chrono Trigger included art for the game's ending and running counts of items in the player's status menu.

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17.

Square released an enhanced port of Chrono Trigger developed by Tose in Japan for the Sony PlayStation in 1999.

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18.

Chrono Trigger was met with substantial success upon release in North America, and its re-release on the PlayStation as part of the Final Fantasy Chronicles package topped the NPD TRSTS PlayStation sales charts for over six weeks.

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19.

Chrono Trigger garnered much critical praise in addition to its brisk sales.

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20.

Chrono Trigger won multiple awards from Electronic Gaming Monthly 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game.

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21.

Chrono Trigger is frequently listed among the greatest video games of all time.

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22.

In 2004, Chrono Trigger finished runner up to Final Fantasy VII in the inaugural GameFAQs video game battle.

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23.

Chrono Trigger stressed that Masato Kato should participate in development.

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