35 Facts About Dragon Quest


Dragon Quest, previously published as Dragon Warrior in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project, Bird Studio and Sugiyama Kobo to its publisher Enix, with all of the involved parties co-owning the copyright of the series since then.

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Early in the series, the Dragon Quest games were released under the title Dragon Warrior in North America to avoid trademark conflict with the unrelated tabletop role-playing game DragonQuest.

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Basic premise of most Dragon Quest games is to play a hero who is out to save the land from peril at the hands of a powerful evil enemy, with the hero usually accompanied by a group of party members.

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Dragon Quest was first released in Japan on May 27,1986, and in North America as Dragon Warrior in August 1989.

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Dragon Quest IV was released in Japan in 1990 and in North America in 1992 as Dragon Warrior IV.

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The Nintendo DS remake of Dragon Quest IV was released in North America, Europe, and Australia under its original translated title; the European release removed the number from the title.

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Dragon Quest V was scheduled for release in North America but was canceled amid rumors that Enix had given up on the American market.

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The Nintendo DS remakes were released in North America with Dragon Quest V being released in Europe and Australia, the latter without the numbering.

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Dragon Quest VIII was the first game in the series to be released in North America under the title of Dragon Quest, and the first European release of a main series game.

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Dragon Quest XI was released in Japan on July 29,2017, and worldwide on September 4,2018.

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When Enix took over the Monopoly-inspired video game series Itadaki Street, the Dragon Quest franchise became an integral part of the game in its second version, Itadaki Street 2: Neon Sain wa Bara Iro ni.

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Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken is a stand-alone game in which the controller is shaped like a sword, and a toy shield contains the game's hardware.

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Theatrhythm Dragon Quest is a rhythm game developed for the Nintendo 3DS.

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In September 2019, Dragon Quest Walk, an augmented reality game, was released for Android and iOS mobile phones.

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Dragon Quest manga began publication in Weekly Shonen Jump in 1989.

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Road to Dragon Quest is a manga about the creators of Dragon Quest, published by Enix.

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Several Dragon Quest games allow the player to recruit monsters to fight alongside them.

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Erdrick's legend in the Dragon Quest series was completed in Dragon Quest III when the King of Alefgard bestows the "Order of Erdrick", the country's highest honor, upon the hero at the end of the game.

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In Dragon Quest XI, the player-character is a warrior chosen by the world tree Yggdrasil to save the world of Erdrea from a being of pure evil known as "Calasmos".

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Dragon Quest chose the Famicom because, unlike arcade games, players would not have to worry about spending more money if they got a "game over", and could continue playing from a save point.

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Dragon Quest says it took him five minutes to compose the original opening theme.

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Dragon Quest was not as successful outside Japan, as it was eclipsed by another RPG series, Final Fantasy.

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The typical Dragon Quest plot involves the player controlling a party of heroes to defeat an ultimate evil villain, who usually threatens the world in some way.

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The first four Dragon Quest titles were subjected to censorship in their North American localizations, largely in keeping with Nintendo of America's content guidelines at the time that placed severe restrictions on religious iconography and mature content.

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The majority of Dragon Quest soundtracks were written and orchestrated by the classically trained composer Koichi Sugiyama.

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Ryutaro Ichimura, producer at Square Enix, who has played the game since he was a child, says the Dragon Quest storylines allow players to experience a moving sense of achievement where they take the role of a hero saving the world.

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Dragon Quest III set sales records in 1988 by selling game cartridges in Japan within a day and in a week, and it grossed within a month and by 1991.

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The series had sold copies by 1990, and units by 1993, with the Dragon Quest sequels having grossed several hundred million dollars each.

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Dragon Quest V is cited as having monster recruiting and training mechanics that inspired monster-collecting RPGs such as Pokemon, Digimon, and Dokapon.

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Dragon Quest V was unique in that it made pregnancy, and who the player chose as the mother, a crucial aspect of the plot.

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The Dragon Quest series was recognized by Guinness World Records, with six world records in the Guinness World Records Gamer's Edition.

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The rumor claims there was a measurable dip in productivity when a Dragon Quest game was released and although muggings of Dragon Quest titles became so widespread there were hearings in the Japanese Diet, no law was ever passed.

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However, the Japanese release of every Dragon Quest title continued to be on a Saturday until the release of Dragon Quest X, which was released on Thursday, August 2,2012.

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Dragon Quest music has been influential on various sectors of the performing arts.

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Early Dragon Quest concerts inspired Nobuo Uematsu's compositions for the Final Fantasy series.

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