18 Facts About Double Fine

1.

Double Fine Productions, Inc is an American first-party video game developer of Xbox Game Studios based in San Francisco, California.

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2.

Double Fine is credited with driving interest in crowdfunding in video games, having been able to raise more than for the development of Broken Age, at the time one of the largest projects funded by Kickstarter, and more than US$3 million for the development of Psychonauts 2.

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3.

Double Fine has been able to acquire rights to remaster some of the earlier LucasArts adventure games, including Grim Fandango, Day of the Tentacle, and Full Throttle.

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4.

Double Fine was founded by former LucasArts developer Tim Schafer, together with some colleagues from LucasArts, in July 2000.

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5.

Double Fine was approached by colleagues suggesting they launch their own studio to develop their own titles.

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6.

The name "Double Fine" is a play on a sign on the Golden Gate Bridge that used to display "double fine zone" to warn motorists that fines on that stretch of road were double normal rates.

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7.

On June 9,2019, during Microsoft's press conference at E3 2019, it was announced that Double Fine had been acquired by the company and was becoming part of Xbox Game Studios.

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8.

Double Fine's first completed project was Psychonauts, a multi-platform platform game following Raz, a psychically-gifted boy who breaks into a summer camp for psychic children to try to become part of an elite group of psychic heroes called Psychonauts.

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9.

Double Fine did not have to lay off any of the staff during this time, and instead were able to hire Ron Gilbert, Schafer's former collaborator at LucasArts, to work on the new titles, as well as a future title that Gilbert has envisioned.

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10.

One idea, Bad Golf 2, was not selected as a prototype, but a group of Double Fine fans have started working on developing the title themselves, with the blessing of its conceptor, Patrick Hackett and permission of Double Fine.

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11.

Double Fine has received financial investment from Steven Dengler's investment company Dracogen.

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12.

On May 30,2013, Double Fine started their second crowdfunding campaign through Kickstarter.

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13.

On February 22,2012, Double Fine filed a trademark for the name "The Cave", later confirming that this was not related to the Double Fine Adventure project.

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14.

At PAX Prime 2013, it was revealed that Double Fine had a game in development that would be released as free downloadable content for The Playroom, the augmented reality mini-game compilation that utilizes the PlayStation Camera on PlayStation 4.

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15.

On November 21,2014, Double Fine announced that due to a publishing deal falling through, that it was forced to cancel an unannounced project and let 12 staff go.

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16.

Double Fine announced in March 2014 that it would begin publishing indie games under the moniker Double Fine Presents.

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17.

The idea of Double Fine providing more long-term assistance to these indies arose during this event, forming the basis for this program.

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18.

Schafer stated in September 2019 that the fate of Double Fine Presents is unclear, but that while they will likely end up stop publishing, they will still likely engage with the community through the Day of the Devs events to support other independent developers.

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