LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series, and several Indiana Jones titles.
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LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series, and several Indiana Jones titles.
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Also in 1990, LucasArts started to publish The Adventurer, their own gaming magazine where one could read about their upcoming games and interviews with the developers.
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LucasArts was often referred to as one of the two big names in the field, competing with Sierra On-line as a developer of high quality adventures.
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LucasArts halted adventure game development for the next five years, focusing instead on their Star Wars games.
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On June 1, 2009, LucasArts announced both The Secret of Monkey Island Special Edition, a high-definition remake of the original game with revised graphics, music and voice work, and Tales of Monkey Island, a new episodic installment in the Monkey Island series that was developed by Telltale Games.
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In 1996, LucasArts released Afterlife, a simulator in which players build their own Heaven and Hell, with several jokes and puns.
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LucasArts contributed to this trend with the 1995 release of Star Wars: Dark Forces, a first person shooter that successfully transplanted the Doom formula to a Star Wars setting.
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Apart from Star Wars-themed 3D shooters, LucasArts created the western-themed game Outlaws in 1997 and Armed and Dangerous in 2003.
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Also in 2002, LucasArts released a compilation CD filled with music from their past games.
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Ward performed a top-to-bottom audit of LucasArts infrastructure, describing the company's state as "quite a mess.
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In 2004, LucasArts released Star Wars: Battlefront, based on the same formula as the popular Battlefield series of games.
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LucasArts told Obsidian Entertainment that the project needed to be finished by that year's holiday season.
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In May 2005, LucasArts released Revenge of the Sith, a third person action game based on the film.
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Also in 2005, LucasArts released Star Wars: Republic Commando, and one of their few non-Star Wars games, Mercenaries, developed by Pandemic Studios.
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On February 16, 2006, LucasArts released Star Wars: Empire at War, a real-time strategy game developed by Petroglyph.
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In May 2007, LucasArts announced Fracture and stated that "new intellectual properties serve a vital role to the growth of LucasArts".
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Rapid scaling down of internal projects at LucasArts was reflected in its handling of games developed by external developers.
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Free Radical co-founder Steve Ellis described how working with LucasArts evolved from being "the best relationship we'd ever had with a publisher" to withholding money for 6 months and abusing the independent developer's position to withhold the full project cancellation fee—this was a major event which contributed towards Free Radical entering administration.
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The games announced were Tales of Monkey Island, which was to be developed by Telltale, and a LucasArts-developed enhanced remake of the 1990 title The Secret of Monkey Island, with the intent of bringing the old game to a new audience.
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At the time, there were no plans for any downsizing of Lucasfilm divisions, and a LucasArts representative said that "for the time being, all projects are business as usual".
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In 1998, LucasArts approached Finnish game developer Remedy Entertainment, citing that their logo was copied from the top portion of the LucasArts logo, and threatened legal action.
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Ex-LucasArts developers have founded numerous San Francisco game development studios such as Double Fine Productions, Telltale Games (2004), MunkyFun (2008), Dynamighty (2011), SoMa Play (2013), and Fifth Journey (2015) playing a significant role in the continued development of computer games in the Bay Area.
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