Obsidian Entertainment, Inc is an American video game developer based in Irvine, California.
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Obsidian Entertainment, Inc is an American video game developer based in Irvine, California.
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Obsidian Entertainment was founded by Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan and Chris Jones on June 12,2003.
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Obsidian Entertainment pitched a game to Take-Two Interactive called Futureblight, which was described as a Fallout-style game powered by the Neverwinter Nights engine.
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Obsidian Entertainment became the game's lead developer, while Neverwinter Nights creator BioWare provided technical assistance.
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Disney Interactive Studios commissioned Obsidian Entertainment to develop a prequel to Snow White and the Seven Dwarves called Dwarfs, which was set to be a third-person action game for the PlayStation 3 and Xbox 360.
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Electronic Arts wanted Obsidian Entertainment to develop a role-playing game to compete with The Elder Scrolls IV: Oblivion, and another publisher was interested in having Obsidian Entertainment develop a fantasy RPG.
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Obsidian Entertainment requested a large budget, which Atari could not afford, and the deal between the two companies fell apart when Atari Europe was sold to Namco Bandai Games.
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On February 11,2010, Red Eagle Games and Obsidian Entertainment announced that they would co-develop one or more games based on The Wheel of Time fantasy novel series by Robert Jordan.
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Obsidian Entertainment then transformed Stormlands into another game title called Fallen and then pitched it to other publishers including 2K Games and Ubisoft.
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In October 2009, Obsidian Entertainment was contacted by South Park Digital Studios to develop a game set within the South Park universe.
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Obsidian Entertainment met with South Parks creators, Matt Stone and Trey Parker, with the two parties agreeing that it was critical that the game share the television show's construction paper-like visual aesthetic.
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Obsidian Entertainment was worried that if the project was cancelled, they too would face severe financial difficulties.
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Obsidian Entertainment assisted in the development of inXile's Wasteland 2 after its Kickstarter campaign raised $2.
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Obsidian Entertainment's campaign was hugely successful, raising $4 million and breaking the record set by Double Fine Adventure.
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Obsidian Entertainment is set to use Fig as its future crowdfunding platform.
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On March 15,2016, Obsidian Entertainment announced their new project called Tyranny, an isometric RPG set in a world where evil has already won.
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On January 27,2017, Obsidian Entertainment announced Pillars of Eternity II: Deadfire and launched a crowdfunding campaign on Fig to raise additional development funds.
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In February 2017, it was announced that Obsidian Entertainment were leaving the development of Armored Warfare in the hands of the game's publisher to finish the project.
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In November 2019, Obsidian Entertainment announced its next game, titled Grounded, describing it as a "survival adventure where you're the size of an ant".
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On July 23,2020, at the Xbox Games Showcase, Obsidian Entertainment revealed a brand new role-playing game called Avowed was currently in development for Microsoft Windows and Xbox Series X In 2021, another unannounced open-world project for PC and console was found to be in development through a technical artist job posting on the company's website, which was later revealed to be The Outer Worlds 2 during the Xbox + Bethesda E3 2021 showcase.
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In 2022, Obsidian Entertainment revealed Pentiment, a narrative adventure game for Microsoft Windows, Xbox Series X and Xbox One with a November 2022 release window.
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Obsidian Entertainment built its reputation making sequels in well-established franchises including Star Wars: Knights of the Old Republic, Neverwinter Nights, Fallout, and Dungeon Siege.
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Obsidian Entertainment considered the making of these sequels as stepping stones towards eventually making original games based on their own intellectual property.
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The studio's focus did later shift towards developing their own games, which allowed Obsidian Entertainment to maximize their creative freedom and escape the constraints imposed by publishers.
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