28 Facts About Maniac Mansion

1.

Maniac Mansion is a 1987 graphic adventure video game developed and published by Lucasfilm Games.

FactSnippet No. 447,437
2.

Maniac Mansion was critically acclaimed: reviewers lauded its graphics, cutscenes, animation, and humor.

FactSnippet No. 447,438
3.

In 1990, Maniac Mansion was adapted into a three-season television series of the same name, written by Eugene Levy and starring Joe Flaherty.

FactSnippet No. 447,439
4.

Maniac Mansion is a graphic adventure game in which the player uses a point-and-click interface to guide characters through a two-dimensional game world and to solve puzzles.

FactSnippet No. 447,440
5.

Maniac Mansion has five possible endings, based on which characters are chosen, which survive, and what the characters accomplish.

FactSnippet No. 447,441
6.

Maniac Mansion was conceived in 1985 when Lucasfilm Games employees Ron Gilbert and Gary Winnick were assigned to create an original game.

FactSnippet No. 447,442
7.

Maniac Mansion befriended Winnick over their similar tastes in humor, film, and television.

FactSnippet No. 447,443
8.

Maniac Mansion described it as "a ridiculous teen horror movie", in which teenagers inside a building were killed one by one without any thought of leaving.

FactSnippet No. 447,444
9.

Maniac Mansion decided that a new game engine would have to be created.

FactSnippet No. 447,445
10.

Maniac Mansion characterized such game design as "sadistic", and he commented: "I know that in the real world I can successfully pick up a broken piece of mirror without dying".

FactSnippet No. 447,446
11.

Maniac Mansion team wanted to retain the structure of a text-based adventure game, but without the standard command-line interface.

FactSnippet No. 447,447
12.

Maniac Mansion found the inclusion of graphics in Sierra On-Line games, such as King's Quest, to be a step in the right direction, but these games still require the player to type, and to guess which commands must be input.

FactSnippet No. 447,448
13.

Maniac Mansion hired Ken Macklin, an acquaintance of Winnick's, to design the game's packaging artwork.

FactSnippet No. 447,449
14.

The 16-bit versions of Maniac Mansion featured a copy protection system requiring the user to enter graphical symbols out of a code book included with the game.

FactSnippet No. 447,450
15.

Maniac Mansion brought in George "The Fat Man" Sanger and his band, along with David Hayes, to compose the score.

FactSnippet No. 447,451
16.

Maniac Mansion lauded the game's graphics, animation and high level of detail.

FactSnippet No. 447,452
17.

Maniac Mansion called it "compellingly good" and evidence of Lucasfilm's push "to make computer games a valid storytelling art".

FactSnippet No. 447,453
18.

Happy-Computer later reported that Maniac Mansion was the highest-selling video game in West Germany for three consecutive months.

FactSnippet No. 447,454
19.

Maniac Mansion considered the game to be Lucasfilm's best, and he recommended it to Commodore 64 and Apple II users unable to run titles with better visuals, such as those from Sierra On-Line.

FactSnippet No. 447,455
20.

Michael Labiner of Germany's Amiga Joker considered Maniac Mansion to be one of the best adventure games for the system.

FactSnippet No. 447,456
21.

Maniac Mansion noted minor graphical flaws, such as a limited color palette, but he argued that the gameplay made up for such shortcomings.

FactSnippet No. 447,457
22.

Maniac Mansion's criticized the graphics and gameplay of both releases but felt the game to be highly enjoyable regardless.

FactSnippet No. 447,458
23.

Co-reviewer Heinrich Lenhardt stated that Maniac Mansion was unlike any other NES adventure game, and that it was no less enjoyable than its home computer releases.

FactSnippet No. 447,459
24.

The Lucasfilm team built on their experiences from Maniac Mansion and became increasingly ambitious in subsequent titles.

FactSnippet No. 447,460
25.

Maniac Mansion enthusiasts have drawn fan art of its characters, participated in tentacle-themed cosplay and produced a trailer for a fictitious film adaptation of the game.

FactSnippet No. 447,461
26.

Maniac Mansion used the Adventure Game Studio engine to develop the project, which he distributed free of charge on the Internet.

FactSnippet No. 447,462
27.

Maniac Mansion expressed doubts about its potential quality, in light of George Lucas's enhanced remakes of the original Star Wars trilogy.

FactSnippet No. 447,463
28.

In December 2017, Disney, which gained rights to the LucasArts games following its acquisition of Lucasfilm, published Maniac Mansion running atop the ScummVM virtual machine to various digital storefronts.

FactSnippet No. 447,464