26 Facts About Ron Gilbert

1.

Ron Gilbert was born on January 1,1964 and is an American video-game designer, programmer, and producer.

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2.

Ron Gilbert's games are generally focused on interactive story-telling, and he is arguably best known for his work on several LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games.

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3.

Ron Gilbert afterwards joined Lucasfilm Games, and was given the opportunity to develop his own games.

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4.

Ron Gilbert invented SCUMM, a technology used in many subsequent games.

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5.

Ron Gilbert cofounded Hulabee Entertainment with Shelley Day, releasing children's games between 2001 and 2003.

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6.

Ron Gilbert is the son of David E Gilbert, a physics professor and former president of Eastern Oregon University.

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7.

Ron Gilbert became interested in games when he was thirteen years old thanks to a HP-65 programmable calculator his father used to bring home.

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8.

Ron Gilbert found the ability to program games on the calculator interesting, citing an example of a Battleship-like game that was included on the calculator, leading him wanting him to learn how to program other games.

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9.

Ron Gilbert saw the potential to program games as a creative outlet as he continued his studies towards the film industry.

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10.

Ron Gilbert used to study and analyze games for hours; capturing in his mind every frame of the layout of games like Donkey Kong, Pac-Man, Asteroids, Space Invaders or Robotron: 2084; taking notes of every detail and then trying to replicate them on his computer.

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11.

Ron Gilbert used to look at Atari 2600 games' advertisements in magazines, then imagined what the game was like to play and tried to make them on his computer.

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12.

Ron Gilbert began his professional career in 1983 while he was still a student at Eastern Oregon State College by writing a program named Graphics BASIC with Tom McFarlane.

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13.

Ron Gilbert spent about half a year at HESware, programming action games for the Commodore 64.

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14.

Shortly thereafter, Ron Gilbert joined Lucasfilm Games, which later became LucasArts.

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15.

Maniac Mansion features cutscenes, a word coined by Ron Gilbert, that interrupt gameplay to advance the story and inform the player about offscreen events.

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16.

Ron Gilbert created many successful adventure games at LucasArts, including the classic The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge.

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17.

In 1995, Ron Gilbert founded Cavedog Entertainment, Humongous' sister company for non-kids games.

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18.

Ron Gilbert started a blog "Grumpy Gamer", offering game industry commentary, occasionally in the form of animated cartoons that he created with Voodoo Vince designer Clayton Kauzlaric.

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19.

In 2007, Ron Gilbert created "Threepwood", an exclusively Monkey Island-themed guild on the World of Warcraft server Quel'Dorei, and Ron Gilbert began to collaborate with Hothead Games on Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, a game based on the webcomic Penny Arcade.

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20.

Ron Gilbert was chosen to be the Keynote Speaker for Penny Arcade Expo for 2009.

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21.

The episodic fifth entry in the Monkey Island series marked the first time Ron Gilbert worked on a Monkey Island game since 1991's LeChuck's Revenge.

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22.

Ron Gilbert will continue to promote DeathSpank with Electronic Arts.

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23.

In September 2010, it was revealed that Ron Gilbert had been hired by fellow former LucasArts game designer Tim Schafer, to work at Schafer's own Double Fine Productions.

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24.

Ron Gilbert has been quoted in November 2012 as not being optimistic about the franchise's future, believing that Disney might abandon the franchise in favor of Pirates of the Caribbean; however, in December 2012, he was quoted as wishing to contact Disney, hoping to "make the game he wants to make".

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25.

In 2017, fans of the series launched an online petition in support of Ron Gilbert, asking Disney to sell the franchises to him; as of December 2021, the petition has gathered about 29,000 signatures.

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26.

On March 15,2018, Ron Gilbert announced he was in the early stages of developing an RPG called A Little Something.

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