Electro-mechanical games are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet.
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Electro-mechanical games are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet.
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Some were early light gun games using light-sensitive sensors on targets to register hits, while others were simulation games such as driving games, combat flight simulators and sports games.
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EM Electro-mechanical games were popular in amusement arcades from the late 1940s up until the 1970s, serving as alternatives to pinball machines, which had been stigmatized as Electro-mechanical games of chance during that period.
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EM Electro-mechanical games typically combined mechanical engineering technology with various electrical components, such as motors, switches, resistors, solenoids, relays, bells, buzzers and electric lights.
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Normally installed at carnivals and fairs, entrepreneurs created standalone arcade to house these machines More interactive mechanical Electro-mechanical games emerged around the 1930s, such as skee-ball, as well as the first simple pinball Electro-mechanical games.
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Arcades had previously been dominated by jukeboxes, before a new wave of EM arcade Electro-mechanical games emerged that were able to generate significant earnings for arcade operators.
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Periscope revived the novelty game business, and established a "realistic" or "audio-visual" category of Electro-mechanical games, using advanced special effects to provide a simulation experience.
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One of the last successful EM shooting Electro-mechanical games was Namco's light gun game Shoot Away, which was Japan's third highest-grossing EM arcade game of 1977 and highest-grossing EM arcade game of 1980, while maintaining a presence in Western arcades into the 1980s.
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EM bowling Electro-mechanical games called "bowlers" included Bally Manufacturing's Bally Bowler and Chicago Coin's Corvette in 1966.
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EM baseball Electro-mechanical games included Midway's Little League and Chicago Coin's All Stars Baseball.
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Arrival of arcade video games eventually led to the decline of electro-mechanical games during the 1970s.
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EM Electro-mechanical games eventually declined following the arrival of Space Invaders and the golden age of arcade video Electro-mechanical games in the late 1970s.
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Several electro-mechanical games that appeared in the 1970s have remained popular in arcades through to the present day, notably air hockey, whac-a-mole and medal games.
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Medal Electro-mechanical games started becoming popular with Sega's Harness Racing, Nintendo's EVR Race and Aruze's The Derby Vf.
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