Fighting games game, known as a versus fighting game, is a genre of video game that involves combat between two or more players.
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Fighting games game, known as a versus fighting game, is a genre of video game that involves combat between two or more players.
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Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted.
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Fighting games subsequently became the preeminent genre for competitive video gaming in the early to mid-1990s, particularly in arcades.
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Fighting games are a type of action game where two or more on-screen characters fight each other.
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Street Fighter II, though not the first fighting game, is considered to have standardized the genre, and similar games released prior to Street Fighter II have since been more explicitly classified as fighting games.
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Fighting games typically involve hand-to-hand combat, though many games feature characters with melee weapons.
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Fighting games were still being called "beat 'em up" games in video game magazines up until the end of the 1990s.
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Sports-based combat Fighting games are Fighting games that feature boxing, mixed martial arts, or wrestling.
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Serious boxing games belong more to the sports game genre than the action game genre, as they aim for a more realistic model of boxing techniques, whereas moves in fighting games tend to be either highly exaggerated or outright fantastical models of Asian martial arts techniques.
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Fighting games involve combat between pairs of fighters using highly exaggerated martial arts moves.
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Recent Fighting games tend to be rendered in three dimensions, making it easier for developers to add a greater number of animations, but otherwise play like those rendered in two dimensions.
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An integral feature of fighting games is the use of "special attacks", called "secret moves", that employ combinations of directional inputs and button presses to perform a particular move beyond basic punching and kicking.
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Combos, in which several attacks are chained together, are another common feature in fighting games and have been fundamental to the genre since the release of Street Fighter II.
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Fighting games emphasize the difference between the height of blows, ranging from low to jumping attacks.
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Fighting games often include a single-player campaign or tournament, where the player must defeat a sequence of several computer-controlled opponents.
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Custom character creation, or "create–a–fighter", is a feature of some fighting games that allows a player to customize the appearance and move set of their own character.
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Some fighting games have offered the challenge of fighting against multiple opponents in succession, testing the player's endurance.
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The impact of lag in some fighting games has been reduced by using technology such as GGPO, which keeps the players' games in sync by quickly rolling back to the most recent accurate game state, correcting errors, and then jumping back to the current frame.
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Fighting games find their origins in martial arts films, especially Bruce Lee's Hong Kong martial arts films which featured concepts that would be foundational to fighting games.
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Whereas previous Fighting games allowed players to combat a variety of computer-controlled fighters, Street Fighter II allowed players to play against each other.
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The Soul series of weapon-based fighting games achieved considerable critical success, beginning with 1995's Soul Edge to Soulcalibur VI in 2018.
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Fighting games became a popular genre for amateur and doujin developers in Japan.
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Classic Street Fighter and Mortal Kombat Fighting games were re-released on PlayStation Network and Xbox Live Arcade, allowing internet play, and in some cases, HD graphics.
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