Luigi's Mansion is a 2001 action-adventure game developed and published by Nintendo.
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Luigi's Mansion is a 2001 action-adventure game developed and published by Nintendo.
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Luigi's Mansion received a positive critical reception overall, with reviewers praising the sound and the gameplay, but criticizing its short length.
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Once the final boss of Luigi's Mansion is defeated, the player is given a rating during the end credits, based on the amount of treasure Luigi has found.
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Luigi's Mansion informs Mario and they agree to meet up outside the mansion that evening.
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Luigi's Mansion explains the mansion is supernatural in origin and only appeared a few days prior.
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Original plan for Luigi's Mansion involved a game where the levels revolved around a large mansion or complex.
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The main theme of Luigi's Mansion was orchestrated and arranged by Shogo Sakai for Super Smash Bros.
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Luigi's Mansion received an award for its audio by BAFTA Interactive Entertainment Awards in 2002.
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All GameCube systems support the display of stereoscopic 3D, and Luigi's Mansion was planned to utilize this feature; however, 3D televisions were not widespread at the time, and it was deemed that compatible displays would be too cost-prohibitive for the consumer.
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Commercially, Luigi's Mansion is the most successful GameCube launch title and the best-selling game of November 2001.
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Critically, Luigi's Mansion was positively received, with reviewers praising the game's graphics, design, and gameplay.
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Luigi's Mansion was awarded the 2002 BAFTA Interactive Entertainment Award for audio.
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Luigi's Mansion introduces two characters, Professor Elvin Gadd, or E Gadd for short, and King Boo.
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Luigi's Mansion appears as a playable character skin in Super Mario Maker.
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All regional releases of the remake incorporate elements from the PAL version's Hidden Luigi's Mansion, increasing the difficulty of the second quest in the North American and Japanese versions.
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