18 Facts About GameCube

1.

GameCube is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002.

FactSnippet No. 535,518
2.

Several games originally developed for the GameCube were either reworked for a Wii release, such as Super Paper Mario, or released on both consoles, such as the Wii launch game The Legend of Zelda: Twilight Princess.

FactSnippet No. 535,519
3.

GameCube controllers continued to be supported via backward compatibility on Nintendo's next consoles, the Wii U, and Nintendo Switch, with the GameCube controller adapter in 2014's Super Smash Bros.

FactSnippet No. 535,520
4.

In particular, for GameCube, we spent three years working with Nintendo of America and with all sorts of developers, trying to understand the challenges, needs, and problems they face.

FactSnippet No. 535,521
5.

GameCube is Nintendo's first console to not use primarily cartridge media, following the Famicom Data Recorder, Famicom Disk System, SNES-CD, and 64DD which represent past explorations of complementary storage technologies.

FactSnippet No. 535,522
6.

The GameCube introduced a proprietary miniDVD optical disc format for up to 1.

FactSnippet No. 535,523
7.

One year later, Nintendo released a "Platinum" limited-edition GameCube, which uses a silver color scheme for both the console and controller.

FactSnippet No. 535,524
8.

GameCube uses GameCube Game Discs, and the Game Boy Player accessory runs Game Pak cartridgess for the Game Boy, Game Boy Color, and Game Boy Advance.

FactSnippet No. 535,525
9.

GameCube is Nintendo's first home console with a system menu, activated by powering on without a valid game disc or by holding down the A button while one is loaded.

FactSnippet No. 535,526
10.

Third-party GameCube support was some of the most extensive of any Nintendo console until the Wii.

FactSnippet No. 535,527
11.

One of the biggest third-party GameCube developers was Sega, which had left the console hardware market to only develop games after the failure of the Dreamcast.

FactSnippet No. 535,528
12.

Nintendo's GameCube did not put heavy focus on online games earlier in the console's life.

FactSnippet No. 535,529
13.

In Japan, between 280, 000 and 300, 000 GameCube consoles were sold during the first three days of its sale, out of an initial shipment of 450, 000 units.

FactSnippet No. 535,530
14.

In June 2003, Acclaim Entertainment CEO Rod Cousens said that the company would no longer support the GameCube, and criticized it as a system "that don't deliver profits".

FactSnippet No. 535,531
15.

Eidos's CEO Mike McGravey would say that the GameCube was a "declining business".

FactSnippet No. 535,532
16.

The console's family-friendly appeal and lack of support from certain third-party developers skewed the GameCube toward a younger market, which was a minority of the gaming population during the sixth generation.

FactSnippet No. 535,533
17.

The top three European countries for GameCube success included the UK, France, and Germany, and modestly in Spain and Italy.

FactSnippet No. 535,534
18.

GameCube controllers have limited support on Wii U and Switch, to play Super Smash Bros.

FactSnippet No. 535,535