18 Facts About GameCube


GameCube is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002.

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Several games originally developed for the GameCube were either reworked for a Wii release, such as Super Paper Mario, or released on both consoles, such as the Wii launch game The Legend of Zelda: Twilight Princess.

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GameCube controllers continued to be supported via backward compatibility on Nintendo's next consoles, the Wii U, and Nintendo Switch, with the GameCube controller adapter in 2014's Super Smash Bros.

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In particular, for GameCube, we spent three years working with Nintendo of America and with all sorts of developers, trying to understand the challenges, needs, and problems they face.

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GameCube is Nintendo's first console to not use primarily cartridge media, following the Famicom Data Recorder, Famicom Disk System, SNES-CD, and 64DD which represent past explorations of complementary storage technologies.

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The GameCube introduced a proprietary miniDVD optical disc format for up to 1.

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One year later, Nintendo released a "Platinum" limited-edition GameCube, which uses a silver color scheme for both the console and controller.

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GameCube uses GameCube Game Discs, and the Game Boy Player accessory runs Game Pak cartridgess for the Game Boy, Game Boy Color, and Game Boy Advance.

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GameCube is Nintendo's first home console with a system menu, activated by powering on without a valid game disc or by holding down the A button while one is loaded.

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Third-party GameCube support was some of the most extensive of any Nintendo console until the Wii.

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One of the biggest third-party GameCube developers was Sega, which had left the console hardware market to only develop games after the failure of the Dreamcast.

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Nintendo's GameCube did not put heavy focus on online games earlier in the console's life.

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In Japan, between 280, 000 and 300, 000 GameCube consoles were sold during the first three days of its sale, out of an initial shipment of 450, 000 units.

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In June 2003, Acclaim Entertainment CEO Rod Cousens said that the company would no longer support the GameCube, and criticized it as a system "that don't deliver profits".

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Eidos's CEO Mike McGravey would say that the GameCube was a "declining business".

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The console's family-friendly appeal and lack of support from certain third-party developers skewed the GameCube toward a younger market, which was a minority of the gaming population during the sixth generation.

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The top three European countries for GameCube success included the UK, France, and Germany, and modestly in Spain and Italy.

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GameCube controllers have limited support on Wii U and Switch, to play Super Smash Bros.

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