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facts about mike bithell.html

14 Facts About Mike Bithell

facts about mike bithell.html1.

Michael Bithell is a British video game designer, developer, and podcaster best known for his work on Thomas Was Alone and Volume.

2.

Mike Bithell is a regular host of the Play, Watch, Listen podcast, along with Alanah Pearce, Troy Baker, and Austin Wintory.

3.

The teacher was impressed with the work and allowed Mike Bithell to continue to present games instead of essays for the class.

4.

Mike Bithell independently developed an early version of the Thomas Was Alone video game in 2010 while working for Blitz Games, where he was a junior designer, and later a level designer on games such as Tak and the Guardians of Gross, Invincible Tiger: The Legend of Han Tao, iCarly and Dead to Rights: Retribution, from 2007 to 2011.

5.

Mike Bithell developed the prototype game in 24 hours and released it for free online through the Kongregate website, receiving 100,000 'plays' in the first week.

6.

Mike Bithell joined Bossa Studios in February 2011, working to expand the flash-based Thomas to a full title and learning how to use the Unity engine in his time there.

7.

Mike Bithell left Bossa in January 2013 to "concentrate on indie development".

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Alanah Pearce Troy Baker
8.

Mike Bithell has since worked on a Robin Hood-based stealth game named Volume, which was released on 18 August 2015 for Windows, OS X, and PlayStation 4 and Vita platforms.

9.

In 2016, Mike Bithell released EarthShape, a virtual reality game for Google Daydream.

10.

Mike Bithell collaborated with composer Russell Shaw and animator Tim Borelli on the project.

11.

In May 2018, Mike Bithell released another short titled Quarantine Circular.

12.

Mike Bithell is the lead developer behind John Wick Hex, a video game based on the John Wick film series.

13.

Mike Bithell has gained significant notability in the video game industry due both to the unexpected success of Thomas and for his views on the current industry as a whole.

14.

Mike Bithell has outlined the problems for fellow indie developers producing mobile games, commenting on the suitability of free-to-play mechanics for indie gaming and other issues.