14 Facts About Mobile apps


Apps were originally intended for productivity assistance such as email, calendar, and contact databases, but the public demand for apps caused rapid expansion into other areas such as mobile games, factory automation, GPS and location-based services, order-tracking, and ticket purchases, so that there are now millions of apps available.

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Some pre-installed Mobile apps can be removed by an ordinary uninstall process, thus leaving more storage space for desired ones.

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Some Mobile apps are freeware, while others have a price, which can be upfront or a subscription.

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Mobile apps were originally offered for general productivity and information retrieval, including email, calendar, contacts, the stock market and weather information.

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Usage of mobile apps has become increasingly prevalent across mobile phone users.

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Mobile apps are playing an ever-increasing role within healthcare and when designed and integrated correctly can yield many benefits.

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All apps targeted toward a particular mobile platform are known as native apps.

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Main purpose for creating such apps is to ensure best performance for a specific mobile operating system.

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Performance of these Mobile apps is similar to a web application running in a browser, which can be noticeably slower than the equivalent native app.

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Mobile apps devices run on battery and have less powerful processors than personal computers and have more features such as location detection and cameras.

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Mobile apps are first tested within the development environment using emulators and later subjected to field testing.

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Mobile apps UI considers constraints and contexts, screen, input and mobility as outlines for design.

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In July 2013, the number of Mobile apps downloaded via the Google Play Store surpassed 50 billion, of the over 1 million Mobile apps available.

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Especially when employees "bring your own device", mobile apps can be a significant security risk for businesses, because they transfer unprotected sensitive data to the Internet without knowledge and consent of the users.

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