59 Facts About Oddworld Inhabitants

1.

Oddworld Inhabitants Inc is an American video game, film and television company founded in 1994 by special-effects and computer-animation veterans Sherry McKenna and Lorne Lanning.

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2.

Oddworld Inhabitants is primarily known for the Oddworld, series of video games about the fictional planet of Oddworld and its native creatures.

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3.

Oddworld Inhabitants took a break from game development for a time following the release of Stranger's Wrath, even though it had already begun preliminary work on its next Oddworld title, The Brutal Ballad of Fangus Klot.

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4.

Lorne Lanning, creative director and president of Oddworld Inhabitants, was trained as a painter and had his own factory of artists.

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5.

Oddworld Inhabitants used his BFA in character animation to enter Hollywood and work on feature films and advertisements for visual effects studio Rhythm and Hues, where he met Sherry McKenna.

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6.

McKenna, CEO of Oddworld Inhabitants, came from a rich family and perfect childhood to become a successful producer and Hollywood executive in computer animation.

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7.

Oddworld Inhabitants showed her Doom running on a PC, but McKenna was initially not very receptive to the idea, believing games to be "ugly and confusing, " and liking Lanning's story of Abe for a movie rather than a video game.

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8.

Oddworld Inhabitants saw that the quality of 3D on the gaming systems at the time were poor, so his expertise went into pre-rendering 3D bitmaps because the unique look would distinguish them from all other games being produced in 3D at the time.

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9.

Oddworld Inhabitants's idea was for the theme of Oddworld to be "heavily woven with the dark side of globalization, the dark side of the multi-national fallout upon the human condition" and for his games to touch on examples of those themes, in the case of Abe's Oddysee, capitalism, third-world exploitation, the environment and the fast food industry with respect to the plight of the diamond miners in South Africa and the De Beers cartel that dominate diamond trading.

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10.

Second staple of Oddworld Inhabitants games, and what would be Abe's other weapon—gamespeak—was a feature of the game that allowed Abe to communicate with other Mudokons in order to instruct them to safety and rescue.

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11.

Success of Oddysee required Oddworld Inhabitants to make a sequel, which forced them to break from their original plan of a five game "Quintology" with the next game intended to be Oddworld: Munch's Oddysee.

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12.

Our idea for Oddworld Inhabitants was to birth a rich universe of relevant material with endearing characters, one that we could reflect those issues that we felt most deeply about.

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13.

Oddworld Inhabitants's species has been fished to extinction by the Vykkers because their eggs are a delicacy marketed as "gabbiar" for the dominant species on the planet, and Munch seeks to find the last known can of gabbiar eggs in order to revive his species.

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14.

On 23 October 2000, Microsoft announced the signing of a deal with Infogrames, securing exclusive rights to publishing and distributing the next four Oddworld Inhabitants titles, beginning with Munch's Oddysee the following year.

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15.

Oddworld Inhabitants took responsibility for the game's faults in acknowledging that he was immature, couldn't handle the pressure that went with managing a larger group of 75 developers and was too over-demanding for what became unrealistic goals.

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16.

Oddworld Inhabitants admits he never read the treatment that they made, and blames the missed opportunity on the demanding nature of the video game industry at the time.

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17.

The other new element about this entry in the Oddworld Inhabitants series is that it was the first game to feature a whole new part of Oddworld Inhabitants, and without the studio's mascot Abe.

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18.

Oddworld Inhabitants embodied everything that Abe did not—strength, speed, ruthlessness and the use of weapons.

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19.

Oddworld Inhabitants explained that when they developed their first game, the sales expectation was only half of what they were able to deliver, but for the second game, the sales expectation was almost twice as much as what they could deliver, and for the third and fourth games, the sales expectations again increased while the actual sales further decreased.

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20.

When he and McKenna first created Oddworld Inhabitants, they described themselves as a property development company, not a technology company.

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21.

Oddworld Inhabitants explained that his studio was not finished with games; they were not running a game development studio anymore but they were holding onto game licensing for the films they were going to make because they wanted to ensure those games were made how they wanted them to be made, without having to do it themselves.

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22.

Oddworld Inhabitants's plan was to build a space where "cultures [are] more connected to more passion points" like friends, shows, hobbies etc.

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23.

Oddworld Inhabitants thought of this gathering as the video game equivalent of the Super Bowl—millions of people gathering together in support of something they care about or something they want to fight for.

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24.

Oddworld Inhabitants explained that the connectivity, controller, sharing and camera technology available on Sony's new console was the kind of technology he tried to create for Xmobb before finding it cost prohibitive.

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25.

Gilray wanted Lanning to revisit the franchise for two reasons—firstly because he saw the Oddworld Inhabitants universe had so much scope within the environments they created, that he wanted to give life to the backgrounds the way Ridge Racer would have animation that didn't affect gameplay, but gave life to the environment and secondly, because he wanted Lanning to deliver on the promise of the full five games in the Oddworld Inhabitants Quintology.

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26.

Oddworld Inhabitants found that Sony was treating its classic games the way Apple and iTunes treat classic music, allowing them new life for new and old audiences.

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27.

Just Add Water's first release in partnership with Oddworld Inhabitants was the porting of 2005's Stranger's Wrath to the PC's digital network, Steam, in 2010.

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28.

Oddworld Inhabitants defined neo-stalgia as a way of using newer technology to bring back nostalgic forms of gameplay.

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29.

Oddworld Inhabitants revealed that Canadian independent video game developer Square One Games had taken on the job of porting Stranger's Wrath to mobile platforms iOS and Android after approaching Oddworld Inhabitants believing the game would be a special product on mobile.

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30.

Oddworld Inhabitants has been pleasantly surprised with how well it has come along, explaining the resolution has not been compromised and it runs at 30fps with added features they were not even able to do on the original Xbox version.

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31.

Oddworld Inhabitants compares the differing attitudes of Microsoft and Sony towards independent developers in the gaming space with the differing policies of Sotheby's and eBay in the auction space, concluding that eBay is the more favoured option because it allows anyone to sell anything as long as it has an audience.

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32.

Oddworld Inhabitants says Microsoft's shutout of this market shows a lack of business foresight, because he believes the next blockbuster hits "are going to be what happened in the indie community" today.

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33.

Oddworld Inhabitants is aware that Microsoft have spoken to indie developers to get a better understanding of the sorts of policies that are healthy for developers and gamers, but is waiting to hear from those developers about the levels of friction involved in releasing a game in the Microsoft universe.

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34.

On 10 June 2017, Oddworld Inhabitants revealed that Sabotage Studio was working with them on Oddworld: Soulstorm.

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35.

Lanning says the game is darker because Abe is going to realise the scope of his task to save the world, but that the Oddworld Inhabitants humour remains saying the game is funnier than ever before.

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36.

Oddworld Inhabitants confirmed they are in possession of PS4 Pro hardware, which they say complements their design ethos for Oddworld: Soulstorm, though they stopped short of confirming the game would be released on that console.

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37.

Oddworld Inhabitants grew up being programmed with information about nuclear submarines, global thermal nuclear war, visions of napalming during the Vietnam war on new colour televisions and the possibility of a new generation of people not dying of old age, at a time when he was just discovering mythologies such as Santa Claus.

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38.

Oddworld Inhabitants stored an enormous amount of what he wanted to say concerning what was going on in the world about which the media was not forthcoming.

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39.

Oddworld Inhabitants saw videos games in the same way, describing them as the "pop of pop mediums, " and wanted to get involved because of its potential to become the most successful medium and offer "nutritious" content.

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40.

Particularly, setting his games on the fictional Oddworld Inhabitants allows him to get away with more than he would if the games were set on Earth.

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41.

Oddworld Inhabitants believes that video games have the power to have a profoundly positive effect on the planet.

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42.

On 30 January 2013, Oddworld Inhabitants launched a competition inviting fans to submit names for five trophies to be included on the PlayStation port of the game, with winners announced 14 February to receive a signed game poster, code for the PlayStation platform of their choice, and inclusion in the game's credits.

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43.

The Oddworld Inhabitants games were built on millions in funding compared to the current games on portable platforms that are made with so much less.

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44.

When Oddworld Inhabitants unveiled their re-designed website on 4 November 2010, they declared the then in-development package would be titled Oddboxx.

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45.

However, on 25 February 2016, Oddworld Inhabitants revealed they are working with Square One Games on an updated port of Munch's Oddysee for the Steam platform that includes HD environment assets, though they stopped short of saying the entire game will be an HD remaster.

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46.

On 24 October 2016, Oddworld Inhabitants announced they have teamed with Limited Run Games to bring Stranger's Wrath HD to the PS Vita on a physical disc, their second such partnership with Limited Run Games, and only the second time they have published a game on disc since they became a self-publisher.

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47.

On 9 February 2018, Oddworld Inhabitants revealed that Munch's Oddysee HD would be the third game they publish on disc since their turn into independent developing, and the third instance in their partnership with Limited Run Games.

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48.

Oddworld Inhabitants announced that Stranger's Wrath HD would be coming to mobile devices iOS and Android.

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49.

On 12 November 2015, Oddworld Inhabitants released Munch's Oddysee to iOS, with the Android release following on 28 November 2015.

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50.

Oddworld Inhabitants explained that Exoddus is going to be the spine for Oddworld: Soulstorm which will be about Soulstorm Brewery and the brew, hoping the game would be finished for a late 2017 release.

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51.

Oddworld Inhabitants said that the game is on target to be released in 2017 and it's going to be a platform-based game like New 'n' Tasty is.

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52.

Oddworld Inhabitants said that some Youtubers and their composer, Michael Bross will be doing some voice-over work for the game.

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53.

Oddworld Inhabitants stated that Oddworld: Soulstorm is a sequel to New 'n' Tasty.

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54.

The story is set in a rural land resembling Afghanistan far from the continent of Mudos where the first four Oddworld Inhabitants games were based, inspired by the "United States propaganda approach" of pretending to free the region, but really wanting to "rob it and slaughter it and leave it as rubble".

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55.

However, the work made on the pre-production of the game helped flesh out details of Oddworld Inhabitants that have helped them understand their universe for future games, and the early footage excited Gilray at the time.

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56.

Oddworld Inhabitants said that Munch will feature in all future Quintology games, and that while they are not planning on a new game centred on Abe, he will feature in a future game.

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57.

In 1998, Oddworld Inhabitants combined the FMV cutscenes from Exoddus and submitted them to the Academy of Motion Picture Arts and Sciences as Abe's Exoddus: The Movie for Oscar consideration in the Animated Short category.

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58.

On 24 October 2016, Oddworld Inhabitants announced their second partnership with Limited Run Games to bring Stranger's Wrath HD to disc for the Vita platform only.

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59.

On 9 February 2018, Oddworld Inhabitants announced their third partnership with Limited Run Games to release Munch's Oddysee HD on disc for the PS Vita.

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