21 Facts About Odin Sphere

1.

Odin Sphere is an action role-playing game developed by Vanillaware for the PlayStation 2.

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2.

Odin Sphere is a two-dimensional side-scrolling action role-playing game where the player takes control of five different characters across six playable scenarios.

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3.

Odin Sphere is set on the fictional continent of Erion, which is divided into multiple nations scattered across the land.

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4.

Odin Sphere learns that the people of Valentine share his curse, and is embroiled in both the Pookas' efforts to collect wish-granting coins to reverse their condition and his attempts to save Velvet from danger.

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5.

Odin Sphere is then used by Odin to take Titrel from Wagner by force, but ultimately rebels and rescues Gwyndolyn from Onyx after learning that Odin did not enchant her, giving Titrel to the awoken Gwyndolyn as a gift.

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6.

Odin Sphere is then accosted by Ingway and Velvet; Ingway transforms into a monster in an unsuccessful attempt to kill Odin Sphere, then Velvet and Ingway are rescued by Cornelius.

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7.

Odin Sphere was the brainchild of George Kamitani, a video game designer who had worked on Princess Crown, a 1997 Japan-exclusive side-scrolling action RPG developed by Atlus for the Sega Saturn.

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8.

Odin Sphere, which began development in 2004, was designed as a spiritual successor to Princess Crown, specifically evolving the multi-layered narrative style of the original game.

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9.

Odin Sphere was first revealed in February 2007, three months prior to release.

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10.

Odin Sphere then added further elements inspired by the works of William Shakespeare and traditional European fairy tales.

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11.

Odin Sphere was Kamitani's first time writing a large scenario mostly by himself.

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12.

Odin Sphere began writing the scenario in July 2005, and while he was intended to be done by August, the writing lasted until February 2006.

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13.

Atlus initially wanted to create a followup to Vanillaware's recent successful title Dragon's Crown, but when Odin Sphere came up in conversations, it was decided to work on that as it was both Vanillaware's first project and their first Atlus-published title.

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14.

At the time Odin Sphere was made, it was fully intended to be a successor to Princess Crown, but Vanillaware had since become better known for fast-paced action over simple side-scrolling combat.

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15.

Kamitani later commented that he would have made extensive changes such as removing the alchemy system, but other staff members—who were fans of Odin Sphere and were employed after the game's release—successfully pushed to retain and improve rather than remove the original features.

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16.

Music of Odin Sphere was composed by a team from music company Basiscape.

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17.

Odin Sphere supported Kamitani's team during the more troubling periods of production and was apparently retained for what Kamitani considered a too-small fee when compared to the final music quality.

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18.

When Odin Sphere began development, Kamitani contacted Basiscape at once.

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19.

Play Magazine awarded it a perfect score, stating that "In the case of Odin Sphere, [we are] confident that this is a perfect game, and that anyone who comes to it will derive the same, " praising its 2D graphics, detailed storyline, and unique combat system as high points.

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20.

The commercial success of Odin Sphere both enabled the development of Muramasa: The Demon Blade and cleared Kamitani's debt.

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21.

In tandem with their other titles, Odin Sphere helped establish Vanillaware as a respected developer.

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