OnLive was a Mountain View, California-based provider of cloud virtualization technologies.
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OnLive was a Mountain View, California-based provider of cloud virtualization technologies.
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OnLive expanded into the cloud desktop market with a sister product, OnLive Desktop—a subscription service offering a cloud-based instance of Windows Server 2008 R2 accessible via tablets.
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OnLive Desktop used desktop virtualization technology to create a remotely hosted Windows Server 2008 desktop environment.
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OnLive planned to make its service available in the rest of Europe as well.
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OnLive was announced at the Game Developers Conference in 2009.
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OnLive Desktop used virtualization technology to create a remotely hosted Windows 7 desktop.
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OnLive entered into a proceeding known as an "Assignment for the Benefit of Creditors", wherein OnLive shareholders lost their stakes in the company.
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OnLive then sold off its assets and started a new company, called OnLive.
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Near E3 in 2009, which is approximately 350 miles away from their data center, OnLive demonstrated their service performed well with a consumer cable modem and Internet connection.
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OnLive stated he believed OnLive customers would need a broadband line with "guaranteed, non-shared, uninterruptible speed", but "broadband isn't there yet, nor are ISPs willing to offer performance guarantees".
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Eurogamer's Digital Foundry was amongst the most harshly skeptical in an article published upon OnLive's unveiling and public demonstration entitled, "GDC: Why OnLive Can't Possibly Work" by Digital Foundry's Richard Leadbetter.
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In examining latency, Eurogamer's Digital Foundry initial test found that in some of their test scenarios, users of OnLive could expect 150ms of latency over a consumer Internet connection; however, they noted inconsistencies, in that some games had higher latency, and that this would depend on the quality of the customer's internet connection.
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