12 Facts About Peggle 2

1.

Peggle 2 is a casual puzzle video game developed by PopCap Games and published by Electronic Arts.

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2.

In production since 2012, Peggle 2 was announced during the E3 2013 press conference and as a timed exclusive for the Xbox One.

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3.

Critically, Peggle 2 was praised for its new masters and the implementation of them; its vibrant visuals; soundtrack; and the addition of trial levels and challenges.

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4.

Goal of Peggle 2 is to clear all 25 orange pegs from the board with 10 balls to shoot from with a cannon at the top of the screen.

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5.

Peggle 2 was critically acclaimed, later had versions on other platforms such as Xbox Live Arcade and iOS that were commercial hits, and was nominated for several Game Developers Choice Awards and Interactive Achievement Award.

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6.

Several debates by PopCap staff about how Peggle 2 would be released delayed its production, including how the inclusion of microtransactions would alter the game's design, whether to release on all platforms in one day, and whether there should be differences between ports of the game.

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7.

Peggle 2 described the stylistic influences as a mixture of Disney films and campy science fiction flicks; the power-ups, in particular, were inspired by traits of the characters in this type of media, such as the Yeti's dancing being based on the dancing hippo from Fantasia and Luna's power-up being inspired by Lydia from Beetlejuice .

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8.

Only one Peggle 2 master was taken from the original game, the unicorn Bjorn.

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9.

Unlike previous Peggle titles, Peggle 2 has different fever music for each master; the audio team made the fever tracks with the idea of them satisfying the user.

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10.

Peggle 2 was announced by PopCap co-founder John Vechey at E3, and was considered one of the most humorous moments of the entire conference.

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11.

In general, critics positively covered Peggle 2 but criticized its lack of significantly new aspects, with Game Informer journalist Andrew Reiner describing it as "more like a level pack than a true sequel".

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12.

Joystiq criticized the little number of masters for not keeping the gameplay "fresh", arguing the higher amount of masters in prior Peggle 2 games "meant that you were always adapting to new tricks and strategies, a feeling that only expanded further as you replayed old levels with new masters".

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