Sega Studios San Francisco, formerly known as Secret Level, Inc, was an American video game developer based in San Francisco, California.
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Sega Studios San Francisco, formerly known as Secret Level, Inc, was an American video game developer based in San Francisco, California.
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Secret Level ported and developed original game titles, and was known for their tools and technology expertise.
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Secret Level took on a wide variety of work for hire projects that focused on either art or programming.
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Secret Level developed several commercial tools for authoring game UI and menus.
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Secret Level wrote the first Unreal export tools for Maya in 2002.
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Secret Level Tools developed Strobe: Flash for Games SDK as a UI solution for game developers in 2000.
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Secret Level used the game as an opportunity to grow its art department significantly.
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Secret Level used the game as an opportunity to grow its game design department significantly.
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Secret Level was unable to get an acceptable frame rate for the PS2 version of the game and that release was canceled in late 2005.
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Secret Level became Ageia's first NovodeX solution development house in March 2005.
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Secret Level released Sidecar in late 2005, an SDK and authoring environment for game UI and menus.
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Secret Level began work on Golden Axe in summer 2005 for Sega and rapidly made progress with development of both the game and a new game engine.
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Secret Level developed Iron Man, Iron Man 2, and Golden Axe: Beast Rider for the PlayStation 3 and Xbox 360.
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Secret Level developed voice over IP solution for the USB headsets that shipped with SOCOM US Navy SEALs in August 2002.
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Secret Level was responsible for bringing the Unreal Engine 1 technology to the Dreamcast, and UE2 to the PlayStation 2 and the Gamecube.
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Secret Level provided product support directly to developers using the technology, and was a part of the Unreal Developer Network.
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