14 Facts About Unreal Engine


Unreal Engine is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.

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Unreal Engine was noted for its graphical innovations, but Sweeney recognized in a 1999 interview with Eurogamer that many aspects of the game were unpolished, citing complaints from gamers about its high system requirements and online gameplay issues.

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Epic used the Karma physics engine, a third-party software from UK-based studio Math Unreal Engine, to drive the physical simulations such as ragdoll player collisions and arbitrary rigid body dynamics.

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Screenshots of Unreal Engine 3 were presented by July 2004, at which point the engine had already been in development for over 18 months.

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Sweeney stated that when they moved to the subscription model in 2014, use of Unreal Engine grew by 10 times and through many smaller developers, and believed that they would draw even more uses through this new pricing scheme.

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The goal of Unreal Engine 5 was to make it as easy as possible for developers to create detailed game worlds without having to spend excessive time on creating new detailed assets.

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Virtual Shadow Maps is another component added in Unreal Engine 5 described as "a new shadow mapping method used to deliver consistent, high-resolution shadowing that works with film-quality assets and large, dynamically lit open worlds".

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UnrealScript was Unreal Engine's native scripting language used for authoring game code and gameplay events before the release of Unreal Engine 4.

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Verse is a new scripting language for Unreal Engine, expected to be released sometime in 2022 and implemented in Fortnite.

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Unreal Engine was originally designed to be used as the underlying technology for video games.

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Unreal Engine has found use in film making to create virtual sets that can track with a camera's motion around actors and objects and be rendered in real time to large LED screens and atmospheric lighting systems.

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Orca Studios, a Spanish-based company, has been working with Epic to establish multiple studios for virtual filming similar to the StageCraft approach with Unreal Engine providing the virtual sets, particularly during the COVID-19 pandemic, which restricted travel.

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Unreal Engine has been used by non-creative fields due to its availability and feature sets.

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State of the Unreal Engine came up in Epic's 2020 legal action against Apple Inc claiming anticompetitive behavior in Apple's iOS App Store.

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