19 Facts About Sega CD

1.

Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles.

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2.

The Sega CD plays CD games and adds hardware functionality such as a faster CPU and graphic enhancements such as sprite scaling and rotation.

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3.

Sega CD sought to match the capabilities of the competing PC Engine CD-ROM² System, and added an additional CPU and custom graphics chip.

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4.

The Sega CD was redesigned several times by Sega and licensed third-party developers.

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5.

The high price of the Sega CD was a contributing factor in its lack of success.

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6.

Sega's poor support for the Sega CD has been criticized as the beginning of the devaluation of its brand.

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7.

Sega CD partnered with JVC, which had been working with Warner New Media to develop a CD player under the CD+G standard.

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8.

Latham and Sega of America vice president of licensing Shinobu Toyoda assembled a functioning Sega CD by acquiring a ROM for the system and installing it in a dummy unit.

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9.

Third-party game development suffered because Sega CD took a long time to release software development kits.

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10.

In late 1993, less than a year after the Sega CD had launched in North America and Europe, the media reported that Sega was no longer accepting in-house development proposals for the Mega-CD in Japan.

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11.

The second model, known as the Sega CD 2, includes a steel joining plate to be screwed into the bottom of the Genesis and an extension spacer to work with the original Genesis model.

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12.

Six Sega CD games were released in versions that used both the Sega CD and 32X add-ons.

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13.

Well regarded Sega CD games include Sonic CD, Lunar: The Silver Star, Lunar: Eternal Blue, Popful Mail, and Snatcher, as well as the controversial Night Trap.

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14.

The Sega CD received enhanced ports of Genesis games including Batman Returns and Ecco the Dolphin.

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15.

Likewise, most Genesis ports for the Sega CD featured additional FMV sequences, extra levels, and enhanced audio, but were otherwise identical to their Genesis release.

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16.

Sega CD felt that FMV games, targeted toward more casual players, were not enough to satisfy hardcore players.

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17.

GamePro cited the same problems, noting that many games were simple ports of cartridge games with minimal enhancements; GamePro concluded that the Sega CD was merely "a big memory device with CD sound" rather than a meaningful upgrade.

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18.

Retrospective reception of the Sega CD has been mixed, praising certain games but criticizing its value for money and limited upgrades over Genesis.

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19.

Sega's poor support for the Sega CD has been criticized as the first step in the devaluation of the Sega brand.

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