Social computing is an area of computer science that is concerned with the intersection of social behavior and computational systems.
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Social computing is an area of computer science that is concerned with the intersection of social behavior and computational systems.
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Social computing is concerned with systems of this sort and the mechanisms and principles that underlie them.
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Social computing has to do with supporting "computations" that are carried out by groups of people, an idea that has been popularized in James Surowiecki's book, The Wisdom of Crowds.
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Social computing has become more widely known because of its relationship to a number of recent trends.
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Socially intelligent computing is a new term that refers to the recent efforts of individuals to understand the ways in which systems of people and computers will prove useful as intermediaries between people and tools used by people.
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The Foundations of Social Computing are deeply vested in the understanding of social psychology and cyberpsychology.
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Social computing psychology covers topics such as decision making, persuasion, group behavior, personal attraction, and factors that promote health and well-being.
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Social computing media has become an outlet that is one of the most widely used ways of interacting through computers and mobile phones.
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Social computing media has evolved into not just an interaction through text, but through pictures, videos, GIFs, and many other forms of multimedia.
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Blog, in social computing aspects, is more a way for people to follow a particular user, group, or company and comment on the progress toward the particular ideal being covered in the blog.
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Social computing network analysis is "a discipline of social science that seeks to explain social phenomena through a structural interpretation of human interaction both as a theory and a methodology".
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Since 2007, research in social computing has become more popular for researchers and professionals in multiple fields dealing with technology, business and politics.
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Social computing continues to shift the direction of research in Information Sciences as a whole, extending social aspects into technological and corporate domains.
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Possible questions to be answered through social computing research include how to form stable communities, how these communities evolve, how knowledge is created and processed, how people are motivated to participate, etc.
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Currently, research in the areas of social computing is being done by many well known labs owned by Microsoft and Massachusetts Institute of Technology.
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Current research projects at the MIT social computing lab include The Dog Programming Language, Wildflower Montessori, and You Are Here.
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