35 Facts About Video games

1.

Video games, known as computer games, are electronic games that involves interaction with a user interface or input device – such as a joystick, controller, keyboard, or motion sensing device – to generate visual feedback.

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2.

Some computer Video games do not always depend on a graphics display, for example text adventure Video games and computer chess can be played through teletype printers.

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3.

Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology.

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4.

Video games are defined based on their platform, which include arcade video games, console games, and personal computer games.

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5.

Video games are classified into a wide range of genres based on their type of gameplay and purpose.

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6.

Term "video game" was developed to distinguish this class of electronic games that were played on some type of video display rather than on a teletype printer or similar device.

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7.

Video games require a platform, a specific combination of electronic components or computer hardware and associated software, to operate.

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8.

Since then, most video game platforms are considered programmable, having means to read and play multiple games distributed on different types of media or formats.

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9.

Several Video games offer players the ability to create user-generated content to share with others to play.

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10.

Video games are frequently classified by a number of factors related to how one plays them.

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11.

However, unlike film or television which use visual or narrative elements, video games are generally categorized into genres based on their gameplay interaction, since this is the primary means which one interacts with a video game.

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12.

An exception is the horror game genre, used for Video games that are based on narrative elements of horror fiction, the supernatural, and psychological horror.

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13.

Small number of video games are zero-player games, in which the player has very limited interaction with the game itself.

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14.

Video games can be subject to national and international content rating requirements.

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15.

China's video game segment is mostly isolated from the rest of the world due to the government's censorship, and all games published there must adhere to strict government review, disallowing content such as smearing the image of the Chinese Communist Party.

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16.

Foreign Video games published in China often require modification by developers and publishers to meet these requirements.

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17.

Video games are programmed like any other piece of computer software.

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18.

Today, many Video games are built around a game engine that handles the bulk of the game's logic, gameplay, and rendering.

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19.

Many Video games have been developed in the form of beneficiary status, whether working in terms of healing trauma, disorders, or just the satisfaction of a victory.

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20.

Some Video games are given the player multiple tasks to work the brain into using their multi-tasking abilities in order to be able to flex their mind into many possibilities that they are able to provide.

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21.

Espen J Aarseth argues that, although games certainly have plots, characters, and aspects of traditional narratives, these aspects are incidental to gameplay.

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22.

Gameplay itself is generally not considered copyrightable; in the United States among other countries, video games are considered to fall into the idea–expression distinction in that it is how the game is presented and expressed to the player that can be copyrighted, but not the underlying principles of the game.

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23.

Video games quickly took off during the golden age of arcade video games from the late 1970s to early 1980s, but the newfound industry was mainly composed of game developers with little business experience.

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24.

Video games have a large network effect that draw on many different sectors that tie into the larger video game industry.

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25.

Sales of different types of Video games vary widely between countries due to local preferences.

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26.

Many people who play video games identify as gamers, which can mean anything from someone who enjoys games to someone who is passionate about it.

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27.

The view that video games were an art form was cemented in 2011 when the U S Supreme Court ruled in the landmark case Brown v Entertainment Merchants Association that video games were a protected form of speech with artistic merit.

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28.

Video games frequently incorporate licensed music, particularly in the area of rhythm games, furthering the depth of which video games and music can work together.

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29.

Further, video games can serve as a virtual environment under full control of a producer to create new works.

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30.

Separately, video games are frequently used as part of the promotion and marketing for other media, such as for films, anime, and comics.

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31.

Besides their entertainment value, appropriately-designed video games have been seen to provide value in education across several ages and comprehension levels.

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32.

Video games are believed to be beneficial to the mind and body.

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33.

Researchers found that such enhanced abilities could be acquired by training with action Video games, involving challenges that switch attention between different locations, but not with Video games requiring concentration on single objects.

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34.

Also in 2020, computer science professor Regan Mandryk of the University of Saskatchewan said her research showed that video games can have health benefits such as reducing stress and improving mental health.

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35.

Video games have emerged as one of the primary playthings used by youngsters all over the world.

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