15 Facts About Virtua Formula

1.

Virtua Racing, or V R for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992.

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2.

Virtua Formula Racing was initially a proof-of-concept application for exercising a new 3D graphics platform under development, the "Model 1".

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3.

The results were so encouraging that Virtua Formula Racing was fully developed into a standalone arcade title.

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4.

Virtua Formula Racing is regarded as one of the most influential video games of all time, for laying the foundations for subsequent 3D racing games and for popularizing 3D polygon graphics among a wider audience.

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5.

Virtua Formula was effectively a "super DX" version of V R and the player sat in a full-motion hydraulically actuated Formula One car 'replica' in front of a 50-inch screen.

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6.

Virtua Formula Racing was developed alongside the Sega Model 1 arcade system, originally called the "CG Board" system prior to completion.

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7.

Sega 32X version, known as Virtua Formula Racing Deluxe, was released in 1994, developed by Sega AM2, and published by Sega under the Sega Sports label.

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8.

Sega Saturn version, previously known by the working title Virtua Formula Racing Saturn, was released in 1995 and developed and published by Time Warner Interactive.

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9.

Remake, called Virtua Formula Racing: FlatOut, was released for the PlayStation 2 under the Sega Ages 2500 label.

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10.

Virtua Formula Racing remained at number-two in October 1993, below Suzuka 8 Hours.

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11.

Virtua Formula Racing was America's third top-grossing arcade game during Summer 1993.

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12.

Virtua Formula Racing was one of the top ten highest-grossing arcade games of 1992 in Japan and the United States.

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13.

Virtua Formula concluded that the Saturn version is good on its own terms, but completely overshadowed by the Saturn conversion of Sega Rally Championship, which was to be released just a few weeks after.

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14.

Virtua Formula Racing is regarded as one of the most influential video games of all time, for laying the foundations for subsequent 3D racing games and for popularizing 3D polygonal graphics among a wider audience.

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15.

In 1992, Sega applied for a Japanese patent involving an innovative feature they developed for Virtua Formula Racing: changing the 3D camera viewpoint with the press of a button.

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