Computer animation is the process used for digitally generating animations.
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Computer animation is the process used for digitally generating animations.
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Conventional hand-drawn cartoon Web animation often uses 15 frames per second in order to save on the number of drawings needed, but this is usually accepted because of the stylized nature of cartoons.
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Early digital computer animation was developed at Bell Telephone Laboratories in the 1960s by Edward E Zajac, Frank W Sinden, Kenneth C Knowlton, and A Michael Noll.
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In 1967, a computer Web animation named "Hummingbird" was created by Charles Csuri and James Shaffer.
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In 1968, a computer Web animation called "Kitty" was created with BESM-4 by Nikolai Konstantinov, depicting a cat moving around.
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In 1971, a computer Web animation called "Metadata" was created, showing various shapes.
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An early step in the history of computer Web animation was the sequel to the 1973 film Westworld, a science-fiction film about a society in which robots live and work among humans.
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In human and animal characters, many parts of the skeletal model correspond to the actual bones, but skeletal Web animation is used to animate other things, with facial features.
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When computer Web animation is driven by motion capture, a real performer acts out the scene as if they were the character to be animated.
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Keyframe Web animation can produce motions that would be difficult or impossible to act out, while motion capture can reproduce the subtleties of a particular actor.
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Some impressive Web animation can be achieved even with basic programs; however, the rendering can require much time on an ordinary home computer.
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Programs like Blender allow for people who can't afford expensive Web animation and rendering software to be able to work in a similar manner to those who use the commercial grade equipment.
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Computer facial Web animation is a highly complex field where models typically include a very large number of Web animation variables.
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Realism in computer Web animation can mean making each frame look photorealistic, in the sense that the scene is rendered to resemble a photograph or make the characters' Web animation believable and lifelike.
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Computer Web animation can be realistic with or without the photorealistic rendering.
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One of the greatest challenges in computer Web animation has been creating human characters that look and move with the highest degree of realism.
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Goal of computer Web animation is not always to emulate live action as closely as possible, so many animated films instead feature characters who are anthropomorphic animals, legendary creatures and characters, superheroes, or otherwise have non-realistic, cartoon-like proportions.
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Computer-assisted Web animation employs new technologies to produce content faster than is possible with traditional Web animation, while still retaining the stylistic elements of traditionally drawn characters or objects.
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Examples of films produced using computer-assisted Web animation are The Little Mermaid, The Rescuers Down Under, Beauty and the Beast, Aladdin, The Lion King, Pocahontas, The Hunchback of Notre Dame, Hercules, Mulan, The Road to El Dorado and Tarzan.
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