37 Facts About Wii Remote

1.

Wii Remote, known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console.

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2.

An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology.

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3.

The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers.

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4.

Sources indicate that the Wii Remote was originally in development as a controller for the Nintendo GameCube, rather than the Wii.

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5.

Wii Remote assumes a one-handed remote control-based design instead of the traditional gamepad controllers of previous gaming consoles.

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6.

The Wii Remote had the capability of turning the main console's power on or off remotely with a power button, further reinforcing the impression that it looks like a television remote.

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7.

Wii Remote has a wrist strap attached to the bottom to prevent it from flying away during game action if not held securely.

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8.

Every Wii Remote game contains safety warnings concerning wrist strap use during its startup sequence and at or near the beginning of its instruction booklet.

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9.

WarioWare: Smooth Moves sometimes requires the Wii Remote to be dropped, which would cause problems in the event of a strap failure.

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10.

The removable silicone sleeve wraps around the Wii Remote to provide a better grip, and cushioning to protect the Wii Remote if dropped.

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11.

Wii Remote has the ability to sense acceleration along three axes through the use of Analog Devices MEMS-based three-dimensional accelerometers.

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12.

Wii Remote has a PixArt optical sensor that allows it to determine where it is pointing.

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13.

Sensor Bar is required when the Wii Remote is controlling up-down, left-right motion of a cursor or reticle on the TV screen to point to menu options or objects such as enemies in first-person shooters.

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14.

Such substitutes for the Sensor Bar illustrate the fact that a pair of non-moving lights provide continuous calibration of the direction that the Wii Remote is pointing and its physical location relative to the light sources.

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15.

Position and motion tracking of the Wii Remote allows the player to mimic actual game actions, such as swinging a sword or aiming a gun, instead of simply pressing buttons.

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16.

Wii Remote provides basic audio and rumble functionality, but the Nunchuk does not.

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17.

At the 2006 E3 press conference, it was revealed that the Wii Remote has its own independent speaker on the face of the unit.

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18.

Wii Remote contains a 16 KiB EEPROM chip of which a section of 6 kilobytes can be read and written to by the host.

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19.

Wii Remote uses two AA size alkaline batteries as a power source, which can power a Wii Remote for 60 hours using only the accelerometer functionality and 25 hours using both accelerometer and pointer functionality.

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20.

Wii Remote Plus competed with Microsoft Corporation's Kinect and Sony Computer Entertainment's PlayStation Move with PlayStation Eye motion controllers, respectively.

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21.

In 2012, the Wii Remote Plus was reissued, and branded for the Wii U, the Wii's successor.

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22.

Wii Remote has an expansion port at the bottom which allows various functional attachments to be added.

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23.

Multiple kinds of controllers that can connect to the Wii Remote make it into a more versatile controller, opening up new Wii controller configurations and likewise multiple control schemes.

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24.

The Wii Remote is used primarily as a wireless transmitter for the Controller and where applicable retains its pointing-device functionality.

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25.

Dozens of Wii Remote titles are compatible with the controller to allow for a more traditional control scheme.

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26.

The Wii MotionPlus uses a tuning fork gyroscope which supplements the accelerometer and Sensor Bar capabilities of the Wii Remote, enabling controller motions to be rendered identically on the screen in real time, according to Nintendo.

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27.

Wii Remote expressed that "What we found is that the reason we wanted to have a Zapper is when you hold a Wii Remote, it can be difficult for some people to keep a steady hand.

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28.

Wii Wheel accessory is designed for use in driving games: it is a steering wheel-shaped shell that a Wii Remote can be placed inside, enhancing driving games that allow for steering control by tilting the Wii Remote left and right.

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29.

The Wii Remote Wheel was first shipped alongside Mario Kart Wii Remote and features prominently on the game's packaging.

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30.

One popular Windows program called GlovePIE allows the Wii Remote to be used on a personal computer to emulate a keyboard, mouse or joystick.

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31.

Wii Remote demonstrated several such applications at a TED conference.

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32.

Matt Casamassina of IGN presumed that the first generation of Wii Remote games were of an experimental stage and that potential for refinement had yet to be exploited.

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33.

Corruption utilizes the Nunchuk for strafing and the infrared pointing capability of the Wii Remote for turning and special "gestures", which are used to select visors.

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34.

Wii Remote has come under a number of lawsuits from several different companies.

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35.

Hillcrest sought a ban on Wii consoles imported to the U S On August 24, 2009 Nintendo and Hillcrest reached a settlement, although the terms were not publicly disclosed.

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36.

In September 2011, ThinkOptics Inc filed a lawsuit against Nintendo in United States District Court of the Eastern District of Texas over their controller, the Wavit Remote, claiming that the Wii violated its patent for a "handheld vision based absolute pointing system", a "Handheld Device for Handheld Vision Based Absolute Pointing System", and a "Handheld Vision Based Absolute Pointing System", which make up the basis for the Wavit Remote.

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37.

Trademark application for the Wii Remote was initially rejected by the United States Patent and Trademark Office after the trademark was filed in March 2008.

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