Xenogears is a 1998 role-playing video game developed and published by Square for the PlayStation video game console.
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Xenogears is a 1998 role-playing video game developed and published by Square for the PlayStation video game console.
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The gameplay of Xenogears revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears".
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Xenogears received critical acclaim, with many calling it a work of art due to its heavy religious themes and elements of Jungian psychology.
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Xenogears combines traditional role-playing video game structures such as Square's signature Active Time Battle system with new features particular to the game's martial arts combat style.
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Battle in Xenogears is a variant of the Active Time Battle system found in games such as Chrono Trigger and the Final Fantasy series.
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Xenogears initially takes place on Ignas, the largest continent of the Xenogears world and the site of a centuries-long war between the nations of Aveh and Kislev.
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Xenogears'svat has been the only country to evade the control of Solaris.
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Xenogears was the sole survivor, but was united with the woman that the Wave Existence had created for him as a companion, Elly.
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Xenogears is later rescued during an attack and convinced to let go of his anger and aid the group.
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Elly, inside Deus, tries to move it away from the planet and Fei, in his Xenogears, follows to save her, but both disappear in the rift.
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Xenogears appears and Fei uses it to defeat Urobolus, destroying Miang for good.
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Xenogears was produced by Hiromichi Tanaka, who previously worked on the SNES game Secret of Mana.
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Xenogears started out as an early concept conceived by Takahashi and Tanaka for the Square game Final Fantasy VII.
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The English translation of Xenogears was the first instance in which an English localization team worked directly with Square developers.
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Xenogears came into contact with it because its previously assigned translators quit or asked for reassignment due to its challenge.
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Music in Xenogears was composed, arranged, and produced by Yasunori Mitsuda, his first major project since the 1995 Super NES title Chrono Trigger.
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An arranged soundtrack of Xenogears composed and arranged by Mitsuda was released as Creid.
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In Japanese gaming magazine Famitsu, Xenogears was voted the 16th best video game of all time by its readers in a poll held in 2006.
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IGN praised the game's exploration, saying that the ability to jump and climb "adds even more depth to exploration of different environments and distances Xenogears from being too straightforward of a traditional RPG", the only complaint being that the rotating camera is sometimes "clumsy".
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Shortly after Xenogears was released, there was speculation of a sequel being released, although this never occurred.
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Xenogears revealed that a sequel to Xenogears was initially planned, but never came to be.
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Tetsuya Takahashi was the director and writer for both Xenogears and Xenosaga and noted that "with our relation between Square, I think it is difficult for us to say it is a direct sequel or prequel".
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Xenogears has occasionally been featured in other Square Enix properties.
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On 21 October 2016, it was revealed that Xenogears would be featured in World of Final Fantasy as a mirage.
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The cast of Xenogears were featured in Final Fantasy Brave Exvius for a limited time as part of a collaboration event.
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