Half-Life 2 is a 2004 first-person shooter game developed by Valve.
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Half-Life 2 is a 2004 first-person shooter game developed by Valve.
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Half-Life 2 was created using Valve's Source engine, which was developed at the same time.
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Half-Life 2 was followed by the free extra level Lost Coast and the episodic sequels Episode One and Episode Two .
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Half-Life 2 takes place approximately twenty years after the incident at the Black Mesa Research Facility from the first game, in which scientists accidentally opened a portal to the hostile dimension Xen.
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Half-Life 2 obtains an airboat and battles through sewers and rivers.
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Half-Life 2 uses a customized dune buggy to travel a crumbling coastal road to Nova Prospekt, fighting off alien antlions, and helping the resistance fend off Combine raids.
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Half-Life 2 praises Gordon's work and mentions offers for Gordon's "services", before placing him back into stasis.
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Development of Half-Life 2 began in June 1999, six months after the release of the original Half-Life.
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Whereas Half-Life 2 was set in a single location, the Black Mesa research facility, Valve wanted "a much more epic and global feel" for the sequel.
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Half-Life 2 was simultaneously released through Steam, CD, and on DVD in several editions.
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However, it was noted that the graphics on the Xbox 360 version of Half-Life 2 were not as impressive as when it was released on the PC.
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Half-Life 2 was selected by readers of The Guardian as the best game of the decade, with praise given especially to the environment design throughout the game.
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One author commented: "Half-Life 2 always felt like the European arthouse answer to the Hollywood bluster of Halo and Call of Duty".
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Half-Life 2 won Crispy Gamer's Game of the Decade tournament style poll.
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Half-Life 2 was followed by two episodic sequels: Episode One and Episode Two .
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