35 Facts About Halo 4

1.

Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console.

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2.

Halo 4 is 343 Industries' first original title within the Halo series—previously, development of the main series was undertaken by Bungie, the creator of the franchise.

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3.

Halo 4 is a shooter game in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons, abilities and vehicles.

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4.

Halo 4 features updated versions of many human and Covenant weaponry from previous Halo games, as well as introducing new weapons for the humans, Covenant and Prometheans.

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5.

In Halo 4, players are able to join certain multiplayer matchmaking sessions while they are in progress.

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6.

Halo 4 offers a file sharing system that allows players to upload and share video clips, screenshots, custom maps and game variants.

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7.

Halo 4 takes place in a futuristic science fiction setting in the year 2557, four years after the events of Halo 3.

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8.

Halo 4 reveals that she is experiencing "rampancy", a declining mental state faced by smart AIs past their usual seven-year life span.

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9.

Halo 4 explains that the Forerunners were divided on how best to combat the Flood.

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10.

Halo 4 is kept under guard by marines and Spartans including Gabriel Thorne, who lost his family during the Didact's attack on Earth.

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11.

Unlike the original trilogy, the story for Halo 4 was designed to be part of a multi-game arc from the beginning.

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12.

Halo 4 is the first installment in the Reclaimer Saga of Halo games.

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13.

Senior art director for Halo 4 is Kenneth Scott; he described the visual style of Halo 4 as being more ingrained in the expanded universe fiction, and more "mature" than before.

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14.

Cooperative Spartan Ops mode originally began as a Firefight-type mode, similar to that featured in Halo 4: Reach, but was composed of different objective-oriented mission types.

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15.

Voice actors returning to reprise their roles in Halo 4 include Steve Downes as Master Chief, and Jen Taylor as both Cortana and Halsey.

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16.

On January 19,2012, McFarlane Toys announced that they would be creating action figures for Halo 4, bringing new characters, weapons and vehicles from the video game to the fans.

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17.

On June 11,2012, video game console peripherals manufacturer, Mad Catz Interactive, Inc announced that they had signed a deal with Microsoft Studios to create a Halo 4-branded gaming headset; the product shipped on October 30,2012.

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18.

Halo 4 was announced with a trailer at E3 2011, titled "Awakening".

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19.

At E3 2012, the presentation of Halo 4 was preceded with a live action segment called "The Commissioning".

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20.

Halo 4 was released in all territories except Japan on November 6,2012; the Japanese version was released on November 8.

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21.

The bundle features two custom designed controllers, a standard edition of Halo 4, a wired headset, exclusive downloadable content and a Halo 4-themed Xbox 360 containing a 320GB hard drive.

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22.

Microsoft reported that their security teams and law enforcement were investigating the possibility of Halo 4 content being leaked on the internet in October 2012.

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23.

Halo 4 grossed US$220 million on its launch day and $300 million in its opening week.

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24.

US retail tracking firm NPD reported that Halo 4 was the second most sold retail video game of November 2012, the third most sold retail video game of December 2012, and the third most sold retail video game of the year.

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25.

In 2012, Halo 4 was the third most played game on Xbox Live based on average unique users per day.

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26.

Halo 4 was re-released as part of Halo: The Master Chief Collection for the Xbox One on November 11,2014, and for Microsoft Windows on November 17,2020.

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27.

Halo 4 received positive reviews from critics, with aggregate review website Metacritic assigning it an average score of 87 out of 100, based on 87 reviews.

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28.

Halo 4 was enthusiastic to see what the developer would do with Halo 5 and expected them to deviate further while retaining the series' "magic".

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29.

Halo 4 remarked that while the narrative tied the main plot lines together well, it was disappointing to see some of the smaller story points were ignored entirely.

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30.

Halo 4 explained that although the game was visually stunning, this had detracted from the scale and spectacle that was present in Halo 3s campaign.

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31.

Halo 4 found the spaces within the campaign to be narrow and constrained which led to a lack of tactical options in encounters.

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32.

Halo 4 praised the continuing robustness of Custom Game options and the accessibility of level editing in Forge.

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33.

CVG's Gapper stated that the new scoring system alone made Halo 4 multiplayer the best in the series, emphasizing that recognition for assists and completing objective tasks was a positive change.

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34.

Halo 4 thought that the multiplayer component was more approachable to people outside of the core player-base without dumbing anything down.

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35.

Halo 4 felt that Spartan Ops was a "weak, bloated alternative" compared to Firefight.

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