27 Facts About Bungie

1.

Bungie, Inc is an American video game company based in Bellevue, Washington.

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2.

Bungie was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of Crete.

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3.

An offshoot studio, Bungie West, produced Oni, published in 2001 and owned by Take-Two Interactive, which held a 19.

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4.

On October 5,2007, Bungie announced that it had split from Microsoft and become a privately held independent company, Bungie LLC, while Microsoft retained ownership of the Halo franchise intellectual property.

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5.

In January 2019, Bungie announced it was ending this partnership, and would take over publishing for Destiny.

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6.

Bungie is known for its informal and dedicated workplace culture.

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7.

When Bungie announced its intention to port the game to the Windows 95 operating system many Mac players felt betrayed, and Bungie received a flood of negative mail.

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8.

In 1999, Bungie announced its next product, Halo: Combat Evolved, originally intended to be a third-person shooter game for Windows and Macintosh.

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9.

Almost three months later, Bungie announced that the new game was a prequel and expansion to Halo 3 titled Halo 3: Recon.

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10.

The next month, Bungie changed the game's title from Halo 3: Recon to Halo 3: ODST.

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11.

Bungie continued expanding, though it did not commit to details about new projects and ship dates.

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12.

Bungie grew from roughly 120 employees in May 2008 to 165 in June 2009, outgrowing the studio Microsoft developed.

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13.

In November 2011, Bungie Aerospace published its first game, Crimson: Steam Pirates, for iOS, developed by startup video game developer Harebrained Schemes.

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14.

In 2013, Bungie announced Destiny, which launched for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One platforms on September 9,2014.

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15.

Bungie terminated its publishing deal with Activision in 2019, after eight years; as per their agreement, Bungie retained all rights to Destiny and will self-publish future installments and expansions.

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16.

Bungie's communications director David Dague dispelled ideas that Activision was a "prohibitive overlord" that limited Bungie's creative control, and instead stated that both companies amicably split due to different ideas of where the Destiny franchise should head.

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17.

Bungie announced a major expansion of its firm in February 2021.

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18.

When Bungie was bought by Microsoft, the site was seen as in competition with Microsoft's own Xbox.

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19.

Bungie has an iOS and Google Play application that allows provides news, inventory management, and group finding for their game Destiny on the go.

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20.

Studio head Harold Ryan emphasized that even when Bungie was bought by Microsoft, the team was still independent:.

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21.

Luckily Alex and Jason [Seropian and Jones, Bungie's founders] were pretty steadfast at the time about staying somewhat separate and isolated.

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22.

Bungie pointed out that it was tired of new intellectual property being cast aside to work on the Halo franchise.

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23.

Bungie workplace is highly informal, with new and old staff willing to challenge each other on topics, such as fundamental game elements.

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24.

Fostering studio cooperation and competition, Bungie holds events such as the "Bungie Pentathlon", in which staff square off in teams playing games such as Halo, Pictionary, Dance Dance Revolution, and Rock Band.

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25.

Bungie faced off against professional eSports teams and other game studios in Halo during "Humpdays", with the results of the multiplayer matches being posted on Bungie.

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26.

Many of Bungie's employees have left the company to form their own studios.

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27.

The studio collaborated with Bungie in releasing the last two downloadable maps for Halo 2 and the downloadable Defiant Map Pack for Halo: Reach.

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