25 Facts About Halo: Reach


Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360.

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The fifth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010.

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Halo: Reach was announced at E3 2009 in Los Angeles, and the first in-engine trailer was shown at the 2009 Spike Video Game Awards.

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Halo: Reach sold well in most territories, moving more than three million units its first month in North America.

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Halo: Reach was Bungie's final Halo game; subsequent games have been overseen by Microsoft subsidiary 343 Industries.

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Halo: Reach is a first-person shooter in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons, equipments, vehicles and when a player dies.

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Halo: Reach features updated versions of old weapons, plus new weapons fulfilling various combat roles.

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Halo: Reach largely ignores the canon and timeline of events established in the novel, leading to several plot inconsistencies in the franchise.

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Halo: Reach itself is an Earth-like colony that serves as the UNSC's main military hub.

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Halo: Reach was announced on June 1,2009, accompanied by a trailer at the Microsoft Electronic Entertainment Expo press conference.

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Halo: Reach is Bungie's last game development for the Halo series.

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Artists found inspiration in the original concept art for Halo: Reach Combat Evolved; the shape for the redesigned Covenant Grunts came from a sketch that concept artist Shi Kai Wang created ten years earlier.

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The first music he wrote for Halo: Reach was played for the game's world premiere, and he used it as a starting piece to develop further themes.

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Every interacting object in Halo: Reach produces two sounds for respective objects; for example, a Warthog vehicle that hits an armored Covenant soldier produces a crunching metal noise based on the two colliding elements.

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Bungie estimated between two and three million players for the upcoming Halo: Reach beta, compared to the 800,000 that participated in Halo 3s trial.

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The Halo: Reach beta generated over 360,000 forum posts on Bungie's community forums.

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Halo: Reach was released in three editions on September 14,2010.

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Halo: Reach came bundled with a limited edition Xbox 360 Slim that sports Halo-themed sounds and finish and two controllers.

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Halo: Reach was released for Microsoft Windows and Xbox One as part of Halo: The Master Chief Collection on December 3,2019.

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Halo: Reach made $200 million in first-day sales, a record for the franchise.

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Halo: Reach premiered at the top of Xbox 360 and multi-platform charts in most territories.

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Halo: Reach became the third bestselling game of 2010 in North America, behind Call of Duty: Black Ops and Madden NFL 11.

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Halo: Reach dropped out of the top 20 best selling titles entirely its second week.

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Reviewers noted there were few major changes to the Halo formula; IGN's Erik Brudvig wrote that Halo: Reach was not "another rehash", though franchise veterans would feel immediately at home with the game.

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Nguyen, Tom Hoggins of The Daily Telegraph, and others wrote that Halo: Reach took the best elements from previous games and combined them in Bungie's final entry.

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